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Glenn Ledder; Stefano Manzoni – International Journal of Mathematical Education in Science and Technology, 2024
Decomposition of organic matter controls the flow of carbon and nutrients in terrestrial and aquatic ecosystems. Several kinetic laws have been proposed to describe decomposition rates, but they neglect adaptation of the microbial decomposer to environmental conditions. Here we formalise decomposition as an optimal control problem by assuming that…
Descriptors: Microbiology, Calculus, Undergraduate Students, Barriers
Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving
Geretschläger, Robert; Donner, Lukas – ZDM: Mathematics Education, 2022
In this paper, we consider the issues involved in creating appropriate problems for a popular mathematics competition, and how such problems differ from problems typically encountered in a classroom. We discuss the differences and similarities in school curricula versus the generally agreed upon topics encountered in international competitions.…
Descriptors: High School Students, Mathematics Education, Competition, Student Motivation
Yan Shen; Dan Spencer; Jennifer Tagsold; Hyunsong Kim – Educational Technology Research and Development, 2025
The adoption of blended and hybrid Flipped Classroom (FC) models increased dramatically during COVID-19 and is still highly valued and recommended for enhancing the quality, flexibility, and effectiveness of teaching and learning post-pandemic. While meta-analyses indicate a small yet meaningful effect size of the FC approach, examined studies…
Descriptors: Flipped Classroom, Technology Uses in Education, Program Effectiveness, Metacognition
Alison M. Hill; Nicholas J. Harmer – Journal of Chemical Education, 2023
Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to…
Descriptors: Foreign Countries, Undergraduate Students, Chemistry, Science Instruction
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Obeua S. Persons – Journal of Instructional Pedagogies, 2023
This article presents "Be a coach instead of a judge" pedagogy that has resulted in significant improvement in college student learning/performance, highly favorable student comments and better teaching evaluations. This pedagogy inspires students to learn by embracing empathy, enthusiasm, positivity and trust along with other learning…
Descriptors: Coaching (Performance), Academic Achievement, Teacher Student Relationship, Learner Engagement
Nabb, Keith; Murawska, Jaclyn – PRIMUS, 2019
The Corvette Problem is a nonroutine investigation, one that provides an authentic context to explore many interrelated calculus ideas. In our years of sharing this problem with students and colleagues, we have found additional topics from the calculus curriculum to have rich interpretations in this environment. The Corvette Problem contextualizes…
Descriptors: Calculus, Student Motivation, Mathematics Instruction, College Mathematics
St. Joseph, Stephanie; Austin, Sean C.; Strickland-Cohen, Kathleen; Machalicek, Wendy; McIntosh, Kent – Center on Positive Behavioral Interventions and Supports, 2022
This brief provides an overview of how to identify and determine why a student may be avoiding or refusing to attend school, and ways that schoolwide positive behavioral interventions and supports (PBIS) teams can help to assess and address school refusal. We will introduce a research-based framework to engage in problem-solving to better support…
Descriptors: Student Behavior, Behavior Problems, Positive Behavior Supports, Intervention
Deshpande, Anjali; Guglielmo, Shannon – Mathematics Teacher, 2019
In recent years, increased attention has been given to the ideas of growth mindsets, brain science, and mathematical mindsets thanks to the important contributions by Dweck (2008), Boaler (2015), and their research teams. Many math teachers invest the time and energy into thinking about what motivates students to learn. The body of work on…
Descriptors: Student Motivation, Problem Solving, Motivation Techniques, Mathematics Instruction
Güney, Burcu Gülay – Journal of Education, 2022
Science education motivates students to be problem solvers who utilize scientific knowledge for the social problems that they encounter in their lives. However, for better solutions for the problem, just knowledge of scientific concepts would not be enough because students need to approach problems aesthetically also. Understanding social,…
Descriptors: Aesthetics, Social Problems, Educational Philosophy, Problem Solving
Kucher, Tetyana – International Journal of Technology in Education and Science, 2021
Playing games holds an important role in learning and development. While designing and using digital game-based learning (DGML) environments becomes more appealing to educators, there is a disconnect between the goals that educators try to achieve and the design strategies they utilize to achieve their goals. The inclusion of game elements alone…
Descriptors: Educational Principles, Best Practices, Instructional Effectiveness, Game Based Learning
Vorensky, Sandra – Mathematics Teacher: Learning and Teaching PK-12, 2022
In this article, the author shares the Menu Writing project, designed to promote a meaningful, real-world connection to mathematics with the lives of students. The rationale for developing this project was two-fold: (1) to connect school mathematics to students' lived experiences to encourage and sustain students' interest, motivation, and…
Descriptors: Mathematics Instruction, Teaching Methods, Relevance (Education), Student Motivation
Calalb, Mihail – Athens Journal of Education, 2023
A detailed characteristic of teaching and learning approaches used within the new concept of Learning by Being (LBB) is given. The evolution of educational paradigms from Learning by Doing (LBD) and Learning by Understanding (LBU) toward LBB is analyzed. The basic idea of LBB is students' ownership on cognitive goals, or the assumption of learning…
Descriptors: Constructivism (Learning), Physics, Science Instruction, Student Participation
Oshanova, Nurzhamal; Anuarbekova, Gulzat; Shekerbekova, Shirinkyz; Arynova, Gylnar – Australian Educational Computing, 2019
In this paper, the researchers have tried to solve one of the didactic tasks of an educational institution - the formation of a student's thinking, the development of their algorithmic style of thinking and intelligence. Since an important component of human intellectual development is precisely algorithmic thinking, learning to solve standard…
Descriptors: Mathematical Concepts, Computer Science Education, Programming Languages, Secondary School Students

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