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Kahne, Stephen – Engineering Education, 1980
This article argues that systems thinking transcends disciplinary boundaries and should be part of everyone's education. Stresses future importance of systems global models and their capacity for planning and decision making on a world scale. A tentative topic outline for a systems approach course at university level is proposed. (Author/SMB)
Descriptors: College Curriculum, Computers, Higher Education, Interdisciplinary Approach
Peer reviewed Peer reviewed
Meadow, Charles T.; Sleeter, Ellen L. – Journal of Education for Librarianship, 1982
Describes the Drexel University Computer Simulator of Operations with an Online Program (DUCSOOP), a computer program intended to provide instruction on the nature of simulation and its use in decision making, by generating discrete flow simulation models based upon parameters provided by model designer. Examples and four references are included.…
Descriptors: Computer Programs, Decision Making, Graduate Study, Higher Education
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Ungar, Eugene David; Seligman, Noam G.; Noy-Meir, Imanuel – Journal of Biological Education, 2004
We describe a simple, yet intellectually challenging model of grazing systems that introduces basic concepts in ecology and systems analysis. The practical is suitable for high-school and university curricula with a quantitative orientation, and requires only basic skills in mathematics and spreadsheet use. The model is based on Noy-Meir's (1975)…
Descriptors: Animals, Systems Analysis, Ecology, Mathematics Skills
Peer reviewed Peer reviewed
Levary, Reuven R. – European Journal of Engineering Education, 1986
Discusses the use of simulations to study complex real-life systems in engineering. Describes some of the limitations of using simulations. Identifies some situations in which computer simulations are practical and useful tools for the design, analysis, and evaluation of systems. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning