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Rivera-Ortega, Uriel – Physics Education, 2021
A Science, Technology, Engineering and Mathematics (STEM) tool is proposed in this manuscript; which consists of an interactive, simple and low-cost computer based simulation and game, with the aim of easing the teaching/learning process regarding the physics concept of projectile motion. The novelty of this proposal relies on the use of a…
Descriptors: Physics, Science Instruction, Computer Software, Graduate Students
Lee, Ning Yuan; Tucker-Kellogg, Greg – Biochemistry and Molecular Biology Education, 2020
Understanding macromolecular structures is essential for biology education. Augmented reality (AR) applications have shown promise in science, technology, engineering, and mathematics (STEM) education, but are not widely used for protein visualization. While there are some tools for AR protein visualization, none of them are accessible to the…
Descriptors: Visualization, Molecular Structure, Computer Simulation, STEM Education
Fujiwara, Yujiro – Technology and Engineering Teacher, 2018
While many students may struggle to make sense of a mathematical formula and its practical implications, they can benefit greatly from an intuitive visualization and the engineering application of the topic. Effective STEM programs create clear connections at least with two subject areas, which translates into an enhanced student learning…
Descriptors: STEM Education, Computer Assisted Instruction, Models, Computer Peripherals
Hughes, Stephen; Evason, Chris; Leisemann, Scott – Physics Education, 2019
This paper describes the use of a tabletop electron microscope in teaching college level physics. The workings and use of an electron microscope encompass many aspects of science, technology, engineering and mathematics (STEM). A sequence of activities was constructed to compliment the instructional material in the physics course of the University…
Descriptors: Laboratory Equipment, Physics, STEM Education, College Science
Aaron D. Knochel – International Journal of Designs for Learning, 2017
Artist educators work in a great diversity of locations from informal community spaces to formal learning spaces in schools and museums. Art educators are exploring modes of transdisciplinary curriculum connecting art to science, technology, engineering, and math (STEAM) to meet the diverse challenges of making and learning. One of the roadblocks…
Descriptors: Art Education, Computer Peripherals, Computer Uses in Education, Creative Activities
Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
Carter, Luke – Primary Science, 2015
3D printers are a way of producing a 3D model of an item from a digital file. The model builds up in successive layers of material placed by the printer controlled by the information in the computer file. In this article the author argues that 3D printers are one of the greatest technological advances of recent times. He discusses practical uses…
Descriptors: Computer Peripherals, Printing, Technological Advancement, Technology Uses in Education

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