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Hai-Jew, Shalin – EDUCAUSE Quarterly, 2011
This article showcases a virtual interactive participatory design activity for building a digital entomology lab. Conceptualized as a virtual complement to a general entomology course at Kansas State University, the lab would allow learners to explore morphological aspects of insects--their various forms and functions--in order to understand…
Descriptors: Instructional Design, Entomology, Lighting, Science Instruction
Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
Craig, Doug – TIES Magazine, 1990
The development of a spaceflight simulation program as part of a research and development course is described. Topics such as space exploration, design, propulsion, aerodynamics of space craft, robotics, communication, construction, medicine, lasers, hydroponics, geology, chemistry, and space physiology are emphasized. (KR)
Descriptors: Aerospace Education, Course Descriptions, Experiential Learning, Interdisciplinary Approach
Douglas, Willard B.; Carter, Thomas C., III – Business Education World, 1979
Describes Lester Hill, a simulated corporation, that students utilize in education for clerical, secretarial, or distributive services. Following job interviews, students, assigned to appropriate jobs, process computer cards (simulated merchandise) through sales, warehouse, traffic, and accounting departments. Reviews roles of management, outside…
Descriptors: Distributive Education, Employment Interviews, Experiential Learning, Job Training
Johnston, Amy – Passage, 1985
PETCO is a simulated corporation used as a teaching tool in the pre-employment training program at the Galang Refugee Processing Center in Indonesia. The refugees in the program are in low-level classes. The use of the simulation allows the staff to present hands-on, task-based learning techniques to address four major concerns of refugees…
Descriptors: Adult Vocational Education, Cross Cultural Training, Employee Responsibility, Employer Employee Relationship

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