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Showing 1 to 15 of 84 results Save | Export
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Aurora Callahan; Todd Smith – Biochemistry and Molecular Biology Education, 2025
A common exercise given to students early in a molecular biology course is the creation of a restriction map of a plasmid "digested" by two restriction enzymes (RE). Meanwhile, students have learned from an early age about the properties and analyses of circles in their mathematics courses. But it is rare for students to learn using…
Descriptors: Problem Solving, Puzzles, Molecular Biology, Assignments
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John Gough – Australian Mathematics Education Journal, 2023
Polyiamonds are the 'and so on' when unit-squares are replaced with unit-equilateral triangles. Polyiamonds are used to play the satisfying Blokus variant, Blokus Trigon, where the playing grid is also hexagonal, and the playing pieces are all the polyiamonds from mono- to hex. This article discusses the use of polyiamonds in puzzles.
Descriptors: Puzzles, Geometric Concepts, Mathematics, Problem Solving
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Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
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Enrique Ortiz – Mathematics Teacher: Learning and Teaching PK-12, 2023
This article presents an original puzzle that supports students' development of visual thinking and geometry ideas based on the Van Hiele levels of geometric thought. The "Triangle Puzzle" is one of many tools teachers can use to guide students' learning of geometry. The Van Hiele's theory provides a way to assess and support this…
Descriptors: Puzzles, Geometry, Mathematics Instruction, Geometric Concepts
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Jonathan D. Watkins; Andrew M. Gatza; Michelle E. Harris – Mathematics Teacher: Learning and Teaching PK-12, 2024
Educational escape rooms (ER) are an instructional activity designed to incorporate many elements of recreational ERs, which have become popular in recent years. There are many reasons to consider incorporating educational ERs into K-12 math instruction or after-school programs/camps. First, they are highly motivating for students because they…
Descriptors: Gamification, Mathematics Instruction, Elementary Secondary Education, Teamwork
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Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
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Delise R. Andrews; Karla Bandemer – Mathematics Teacher: Learning and Teaching PK-12, 2025
For over a decade, Which One Doesn't Belong? (WODB; Danielson, 2016) has been a beloved classroom routine that invites students to engage in mathematical decision-making and justification. In the WODB routine, four related figures are shown to students, and they are asked to decide which of them doesn't belong with the other three. The beauty of…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Teaching Methods, Puzzles
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Bofferding, Laura; Zhu, Yi – Mathematics Teacher: Learning and Teaching PK-12, 2023
Having students solve shape puzzles, such as with pattern blocks or tangrams, is a popular way to encourage students to compose shapes in different ways and talk about the effects of different compositions (Clements et al., 2004; Clements & Sarama, 2009; Sales, 1994), meeting Common Core geometry standards in kindergarten through second grade…
Descriptors: Geometric Concepts, Puzzles, Problem Solving, Mathematics Instruction
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Alberto Arnal-Bailera – PRIMUS, 2024
This article presents a reflection on a teaching experience involving the use of the Brügner tangram, an interesting but little-known manipulative material. It details an activity conducted as part of an undergraduate mathematics education course for prospective primary school teachers. The main objective of this paper is to present the…
Descriptors: Undergraduate Students, Mathematics Instruction, Graphs, Teaching Methods
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Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
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Antonio Va´zquez-Lo´pez; Joaqui´n Artigas-Arnaudas; Javier Bedmar – Journal of Chemical Education, 2024
Herein we propose the implementation of an "escape room" activity to reinforce chemistry-related concepts for students of the Bachelor of Arts and Fashion. In this work, a combined online and offline activity is developed, easily adaptable to different environments. The online activity consists of 5 blocks of multiple-quiz questions…
Descriptors: Clothing Instruction, Plastics, Recycling, Problem Solving
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White, Dorothy Y. – Mathematics Teacher: Learning and Teaching PK-12, 2022
Every student has mathematical strengths beyond knowing basic facts, solving problems quickly, or showing work clearly. In this article, the author presents Smiles as an "on-ramp" task that supports students working together by unveiling and leveraging mathematical strengths. Nielsen describes on-ramp mathematics tasks as scaffolds that…
Descriptors: Mathematics Skills, Cooperative Learning, Problem Solving, Puzzles
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Schenker, Theresa; Kraemer, Angelika – NECTFL Review, 2022
A digital escape room is a gamified activity in which students work collaboratively to solve a series of tasks or riddles within a certain amount of time. They are typically embedded in a story framework at the end of which students need to "escape" an imaginary scenario. Students explore the target culture while using the target…
Descriptors: Gamification, Educational Games, Puzzles, Problem Solving
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Nicol, Adelheid A. M. – College Teaching, 2020
In creating crossword puzzles themselves, students gain an understanding of a concept in order to create the clue for it. The instructor can make this activity either chapter- or domain-specific, for instance, to encourage reading the textbook and researching concepts. In this unique application of the self-generated crossword, students use free…
Descriptors: Puzzles, Teaching Methods, Cooperative Learning, Problem Solving
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Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2023
Educational escape rooms are immersive puzzle-based games that rely on teamwork skills in problem-solving, critical thinking, and communication. This paper describes the development of desert island themed escape rooms in a blended learning environment using physical and online puzzles that were hosted on Genially. The blended escape rooms were…
Descriptors: Game Based Learning, Puzzles, Teamwork, Problem Solving
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