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Showing 1 to 15 of 59 results Save | Export
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Koss, Lorelei – International Journal of Mathematical Education in Science and Technology, 2022
This article discusses a pedagogical technique for utilizing breakout rooms for small group discussions and synchronous drawing features in Zoom to create crowdsourced solutions to mathematical problems that involve graphing or visualization. Students begin with specific examples and then move quickly to the development of a more general…
Descriptors: Mathematics Education, Problem Solving, Electronic Learning, Cooperative Learning
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Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
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Frank, Tyler H. J. – Adult Literacy Education, 2022
To meet the demands of the 21st century, adult learners must display a range of sophisticated strategies for dealing with the digital world. With the switch to online instruction over the last months this need is only greater. In this article, I describe specific activities I implement with adult learners in a math and science class to help them…
Descriptors: Electronic Learning, Problem Solving, Adult Students, Digital Literacy
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Stohlmann, Micah S. – School Science and Mathematics, 2023
Escape rooms have been receiving more attention for use in education. Escape rooms are games in which teams solve multiple puzzles and challenges using clues, hints, and strategy to determine how to escape from a locked room. The implementation of escape rooms has the potential for increasing students' mathematical understanding and engagement.…
Descriptors: Mathematics Education, Electronic Learning, Problem Solving, Game Based Learning
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Inbar Haimovich; Malka Yayon; Vered Adler; Hagit Levy; Ron Blonder; Shelley Rap – Journal of Chemical Education, 2022
Chemical escape rooms (ChEsRms) are educational games in which students use their brain, chemical knowledge, intuition, and a bit of luck to solve a mystery. At the Weizmann Institute, we have developed ChEsRms that are implemented by teachers in their classes. Since the COVID-19 pandemic stopped all the educational activities that took place in…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Science Activities
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Levi, Benjamin H.; Belser, Andrew; Kapp, Karl; Verdiglione, Nicole; Mincemoyer, Claudia; Dore, Sarah; Keat, Jane; Fiene, Richard – Early Child Development and Care, 2021
iLookOut for Child Abuse (iLookOut) is an online, interactive educational programme designed to help early childhood educators/practitioners protect young children from harm, and in particular to become better at identifying and reporting suspected child abuse. The purpose of this paper is to describe the conceptual foundations and practical…
Descriptors: Child Abuse, Early Childhood Education, Child Safety, Young Children
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Zhang, Ling; Jackson, Haidee A.; Hunt, Tiffany L.; Carter, Richard Allen; Yang, Sohyun; Emerling, Christopher R. – TEACHING Exceptional Children, 2022
Mathematical problem solving is a complex cognitive activity, which poses difficulties for students with and without disabilities in inclusive learning environments. With a variety of functions, Learning Management Systems (LMSs) have the potential to enhance personalized learning to meet the diverse needs of all students. This paper provides…
Descriptors: Integrated Learning Systems, Mathematics Skills, Problem Solving, Evidence Based Practice
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Chia, Ivy; Tay, June – International Journal of Multidisciplinary Perspectives in Higher Education, 2022
The COVID-19 pandemic has led to a new era where applied learning has to go virtual. This hastened the need for students to be equipped with virtual skillsets, including the ability to manage 3-D augmented reality tools for future work. This paper introduces the virtual art platform as a means to prepare students for the new world, which requires…
Descriptors: Arts Centers, Online Systems, Electronic Learning, COVID-19
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Yavich, Roman; Malev, Sergey; Rotkin, Vladimir – Higher Education Studies, 2020
What constitutes learning in the 21st century is the capacity for e-learning. Integral components of e-education are training content management systems. Existing content generators more transform content than create original content. Creating a methodology and technology for generating original content is important and relevant. In order to form…
Descriptors: Geometric Concepts, Electronic Learning, Mathematics Education, Computation
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Jean-Michel I. Maarek – Biomedical Engineering Education, 2021
This paper describes the adaptation of a flipped Biomedical Electronics course with laboratories to remote learning at the start of the COVID-19 pandemic. In class collaborative work on problem sets was replaced by group work (4-5 students) in Zoom breakout sessions. When the groups assembled at random for each class had sufficiently progressed on…
Descriptors: Flipped Classroom, Laboratory Experiments, Biomedicine, Electronics
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Shannon Banks – Action Learning: Research and Practice, 2024
This account of practice describes an online program started in 2022, which helps leaders at BNP Paribas to be more effective problem solvers and inclusive leaders by developing stronger questioning and listening skills. The goals of this program were aligned with action learning and could have been achieved with standard, coach-led action…
Descriptors: Coaching (Performance), Peer Teaching, Professional Development, Electronic Learning
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Ang, Jayden Wei Jie; Ng, Yin Ni Annie; Liew, Rou Shen – Journal of Chemical Education, 2020
An escape room uses a game-based active learning approach to develop students' critical thinking and problem-solving skills in an immersive environment. An escape room was developed to provide an innovative method to reinforce concepts in chemical bonding for a first-year general chemistry course. Because of the COVID-19 pandemic, it was…
Descriptors: Game Based Learning, Skill Development, Critical Thinking, Problem Solving
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Galaige, Joy; Torrisi-Steele, Geraldine – International Journal of Adult Vocational Education and Technology, 2019
Founded on the need to help university students develop a greater academic metacognitive capacity, student-facing learning analytics are considered useful tools for making students overtly aware of their own learning processes, helping students to develop control over their learning, and subsequently supporting more effective learning. However,…
Descriptors: College Students, Data Analysis, Educational Research, Metacognition
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Hurst, Glenn A. – Journal of Chemical Education, 2020
The Group Exercises is a distinctive collaborative group working activity completed by approximately 170 second-year undergraduate chemistry students each year in June. The activity comprises students working in randomly allocated teams of 4-6 members to complete a structured learning package to solve chemistry problems with industrial relevance…
Descriptors: Computer Mediated Communication, Cooperative Learning, Large Group Instruction, Learning Activities
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Winne, Philip H.; Nesbit, John C.; Popowich, Fred – Technology, Knowledge and Learning, 2017
A bottleneck in gathering big data about learning is instrumentation designed to record data about processes students use to learn and information on which those processes operate. The software system nStudy fills this gap. nStudy is an extension to the Chrome web browser plus a server side database for logged trace data plus peripheral modules…
Descriptors: Data Collection, Research Methodology, Learning Processes, Computer Software
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