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Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. A Bayesian approach to model construction, calibration, and use in…
Descriptors: Video Games, Educational Games, Bayesian Statistics, Observation
VanLehn, Kurt – 2001
Olae is a computer system for assessing student knowledge of physics, and Newtonian mechanics in particular, using performance data collected while students solve complex problems. Although originally designed as a stand-alone system, it has also been used as part of the Andes intelligent tutoring system. Like many other performance assessment…
Descriptors: Bayesian Statistics, Computer Assisted Testing, Intelligent Tutoring Systems, Knowledge Level
Lee, Michael D. – Cognitive Science, 2006
We consider human performance on an optimal stopping problem where people are presented with a list of numbers independently chosen from a uniform distribution. People are told how many numbers are in the list, and how they were chosen. People are then shown the numbers one at a time, and are instructed to choose the maximum, subject to the…
Descriptors: Bayesian Statistics, Inferences, Numbers, Cognitive Processes

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