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Showing 1 to 15 of 53 results Save | Export
Clark, Jason – Computers in Libraries, 2012
The rise of apps and mobile devices has opened the door to small, dedicated software programs that are focused on singular tasks. From the author's perspective as head of digital access and web service manager at Montana State University, these apps offered an opportunity to build a focused digital service aimed at allowing someone to enter a…
Descriptors: Internet, Handheld Devices, Computer Software, Programming
Nakajima, Taira – Association for the Advancement of Computing in Education, 2012
The author demonstrates a new system useful for reflective learning. Our new system offers an environment that one can use handwriting tablet devices to bookmark symbolic and descriptive feedbacks into simultaneously recorded videos in the environment. If one uses video recording and feedback check sheets in reflective learning sessions, one can…
Descriptors: Foreign Countries, Computer Assisted Instruction, Feedback (Response), Handwriting
Yahaya, Wan Ahmad Jaafar Wan; Salam, Sobihatun Nur Abdul – Online Submission, 2010
This paper presents an example of how usability design strategies for children can be designed into educational material using CD-ROM based multimedia application for assisting parents and teachers to develop children's learning and knowledge in decreasing as well as motivate children aged 7-9 years old to reduce their anxious feelings towards…
Descriptors: Children, Elementary School Students, Usability, Design
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Mears, Derrick; Hansen, Lisa – Strategies: A Journal for Physical and Sport Educators, 2009
An emerging trend in physical education curriculum has been sparked by the influx of a relatively new technology to the market referred to as Active Gaming or Exergaming. Exergaming has become a new buzzword identified by Popular Science as one of the ten new terms predicted to enter mainstream vocabulary in the next few years. Defined as video…
Descriptors: Physical Education, Physical Activities, Interaction, Computer Software
Tenopir, Carol; Baker, Gayle; Grogg, Jill E. – Library Journal, 2008
Social networking and other Web 2.0 technologies led the social whirl of the information industry. Publishers and librarians tried to keep their products and services relevant by mixing authoritative content with user involvement, but that was not enough. Enhancing interfaces, adding new forms of content, and making strategic acquisitions--all are…
Descriptors: Databases, Online Vendors, Organizational Change, Books
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Velazquez-Iturbide, J. Angel; Pareja-Flores, Cristobal; Urquiza-Fuentes, Jaime – Computers & Education, 2008
Program animation systems have not been as widely adopted by computer science educators as we might expect from the firm belief that they can help in enhancing computer science education. One of the most notable obstacles to their adoption is the considerable effort that the production of program animations represents for the instructor. We…
Descriptors: Computer Science Education, Higher Education, Animation, Computer Interfaces
Peer reviewed Peer reviewed
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Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
Milekic, Slavko – 2001
With the introduction of the digital medium, an abundance of content previously obtainable through other media became available in digital form. Digital delivery implied the necessity for some kind of content modification dictated by the specific characteristics of the digital medium. The situation is further complicated by the convergence of…
Descriptors: Computer Interfaces, Computer System Design, Digital Computers, Multimedia Materials
Branzburg, Jeffrey – Technology & Learning, 2007
Interactive whiteboards have made quite a splash in classrooms in recent years. When a computer image is projected on the whiteboard using an LCD projector, users can directly control the computer from the whiteboard. In some systems such as Smart and Mimio, the finger is used in place of a mouse to open and run programs or move windows around. In…
Descriptors: Educational Technology, Visual Aids, Computer Assisted Instruction, Computer Software
Horton, Sarah – Syllabus, 2000
Discusses multimedia Web site design that may include images, animations, audio, and video. Highlights include interfaces that stress user-centered design; using only relevant media; placing high-demand content on secondary pages and keeping the home page simpler; providing information about the media; considering users with disabilities; and user…
Descriptors: Computer Interfaces, Design Requirements, Disabilities, Media Selection
Peer reviewed Peer reviewed
Suess, A. P. – Journal of Interactive Instruction Development, 1997
Provides information on designing an effective and efficient computer user interface. Topics include determining an audience's mental model of the subject; creating effective navigation systems; components of the interface; what to consider when designing the interface; and the multimedia interface design process. (Author/LRW)
Descriptors: Computer Interfaces, Computer Software Development, Design Requirements, Guidelines
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Stoney, Sue; Wild, M. – Journal of Computer Assisted Learning, 1998
Discusses the importance of the computer-user interface for instructional multimedia materials to motivate students effectively. Motivation, functionality, learner control, cognitive optimization, interactivity, cognitive load, and screen design are discussed. (LRW)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Learner Controlled Instruction, Multimedia Materials
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MacDonald, Laurie; Liu, Peilin; Lowell, Kay; Tsai, Howard; Lohr, Linda – TechTrends: Linking Research & Practice to Improve Learning, 2004
The word "portfolio" might bring to mind the artist's case bulging with sketches, samples and finished or unfinished works in no particular order. On the other hand, it might suggest the familiar collection of report cards, crayon drawings and dioramas that accumulate in schoolchildren's homes over the years. In an adult education setting,…
Descriptors: Graduate Students, Portfolios (Background Materials), Student Attitudes, Computer Interfaces
Benedetto, Sandra – Syllabus, 2000
Describes DVD (Digital Videodisc, or Digital Versatile Disk) technology which offers the ability to combine laser disc and CD-ROM programs to create a multimedia platform that can deliver high quality, full-motion video and an on-screen user interface for interactive navigation and branching for providing group or individual instruction. (LRW)
Descriptors: Branching, Computer Interfaces, Educational Technology, Group Instruction
Peer reviewed Peer reviewed
Paliokas, I.; Kekkeris, G.; Karakos, A. – Information Services & Use, 2000
ArtShow is a digital image database that employs sophisticated features for interactive presentations of data. To demonstrate the program, an example database was prepared, based on the collection at the National Bank of Greece with names, comments and keywords in the Greek language. Discussion includes: the database platform and internal…
Descriptors: Computer Graphics, Computer Interfaces, Computer Software, Computer System Design
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