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See, Zi Siang; Ledger, Susan; Goodman, Lizbeth L.; Matthews, Benjamin; Jones, Donovan; Fealy, Shanna; Ooi, Wooi Har; Amin, Manisha – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the…
Descriptors: Technology Education, College Students, Models, Educational Technology
Bers, Marina Umaschi – New Directions for Youth Development, 2010
In a digital era in which technology plays a role in most aspects of a child's life, having the competence and confidence to use computers might be a necessary step, but not a goal in itself. Developing character traits that will serve children to use technology in a safe way to communicate and connect with others, and providing opportunities for…
Descriptors: Technological Literacy, Educational Technology, Metacognition, Developmental Tasks
Triggs, Riley; Jarmon, Leslie; Villareal, Tracy A. – International Journal of Virtual and Personal Learning Environments, 2010
Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space. Because of the removal of real-world physical limitations like gravity, durability and scope,…
Descriptors: Interdisciplinary Approach, Computer Simulation, Simulated Environment, Marine Education
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Witham, Shelly Anne; Krockover, Gerald H.; Burgess, Wilella; Bayley, Bill – Science Teacher, 2004
Forensics can serve as the perfect vehicle for science exploration and learning. As part of a professional development workshop, teachers participated in various forensic activities. This article describes an archaeological dig simulation that provides the catalyst for an inquiry-based activity. In this activity, teachers make crime scene…
Descriptors: Inferences, Thinking Skills, Crime, Science Activities
Craig, Doug – TIES Magazine, 1990
The development of a spaceflight simulation program as part of a research and development course is described. Topics such as space exploration, design, propulsion, aerodynamics of space craft, robotics, communication, construction, medicine, lasers, hydroponics, geology, chemistry, and space physiology are emphasized. (KR)
Descriptors: Aerospace Education, Course Descriptions, Experiential Learning, Interdisciplinary Approach
Crutsinger, Christy; Forney, Judith C.; Brandon, Lynn; Jackson, Renee S. – Journal of Family and Consumer Sciences, 2006
New career opportunities exist for family and consumer sciences (FCS)professionals as traditional formats for shopping service, and information transition to a virtual environment. The requisite competencies and skills necessary for effective online operations are identified. Interactions with industry personnel and supporting literature revealed…
Descriptors: Program Implementation, Employment Opportunities, Consumer Science, Education Work Relationship

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