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Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Peer reviewedvan Biljon, Judy A.; Tolmie, C. Janse; du Plessis, Johan P. – Computers & Education, 1999
Discussion of ICAE (Intelligent Computer Aided Education) systems focuses on Magix, a prototype ICAE system for use in problem-based learning in linear mathematics for 10- to 12-year olds. The system integrates the principles of constructivism, user-driven interaction, knowledge-based systems, and metacognition. (Author/LRW)
Descriptors: Constructivism (Learning), Expert Systems, Intelligent Tutoring Systems, Intermediate Grades


