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Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
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Sigman, Betsy Page; Garr, William; Pongsajapan, Robert; Selvanadin, Marie; McWilliams, Mindy; Bolling, Kristin – Decision Sciences Journal of Innovative Education, 2016
The expression "big data" is ubiquitous in the business world today, but few undergraduate business students have the opportunity to gain practical experience with how new business analytics tools can be used in decision making. This article describes a set of hands-on labs that prepare students to incorporate streaming data analysis…
Descriptors: Visualization, Social Media, Telecommunications, Technology Uses in Education
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Katsio-Loudis, Petros; Jones, Millie – Technology and Engineering Teacher, 2015
Many articles have been published on the use of 3D printing technology. From prefabricated homes and outdoor structures to human organs, 3D printing technology has found a niche in many fields, but especially education. With the introduction of AutoCAD technical drawing programs and now 3D printing, learners can use 3D printed models to develop…
Descriptors: Computer Assisted Design, Computer Software, Computer Peripherals, Spatial Ability
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Larsen, Lasse Juel – Journal of Interactive Learning Research, 2012
This paper puts forward a new design perspective for game-based learning. The general idea is to abandon the long sought-after dream of designing a closed learning system, where students in both primary and secondary school could learn--without the interference of teachers--whatever subject they wanted while sitting in front of a computer. This…
Descriptors: Educational Environment, Portfolios (Background Materials), Teaching Methods, Reflection
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Schaeckeler, Stefan; Shang, Weijia; Davis, Ruth – ACM Transactions on Computing Education, 2009
There is an active research community concentrating on visualizations of algorithms taught in CS1 and CS2 courses. These visualizations can help students to create concrete visual images of the algorithms and their underlying concepts. Not only "fundamental algorithms" can be visualized, but also algorithms used in compilers. Visualizations that…
Descriptors: Mathematics, Computer Science Education, Programming, Computer Software
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Kadiam, Subhash Chandra Bose S. V.; Mohammed, Ahmed Ali; Nguyen, Duc T. – Journal of STEM Education: Innovations and Research, 2010
In this paper, we describe an approach to analyze 2D truss/Frame/Beam structures under Flash-based environment. Stiffness Matrix Method (SMM) module was developed as part of ongoing projects on a broad topic "Students' Learning Improvements in Science, Technology, Engineering and Mathematics (STEM) Related Areas" at Old Dominion…
Descriptors: Civil Engineering, Scores, Internet, Item Response Theory
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Myller, Niko; Bednarik, Roman; Sutinen, Erkki; Ben-Ari, Mordechai – ACM Transactions on Computing Education, 2009
As collaborative learning in general, and pair programming in particular, has become widely adopted in computer science education, so has the use of pedagogical visualization tools for facilitating collaboration. However, there is little theory on collaborative learning with visualization, and few studies on their effect on each other. We build on…
Descriptors: Computer Science Education, Learning Activities, Visualization, Classification
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Karavirta, Ville – ACM Transactions on Computing Education, 2009
Online learning material that students use by themselves is one of the typical usages of algorithm animation (AA). Thus, the integration of algorithm animations into hypertext is seen as an important topic today to promote the usage of algorithm animation in teaching. This article presents an algorithm animation viewer implemented purely using…
Descriptors: Electronic Learning, Web Based Instruction, Animation, Hypermedia
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Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
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Bruce-Lockhart, Michael; Norvell, Theodore; Crescenzi, Pierluigi – ACM Transactions on Computing Education, 2009
We propose an extension of the Teaching Machine project, called Quiz Generator, that allows instructors to produce assessment quizzes in the field of algorithm and data structures quite easily. This extension makes use of visualization techniques and is based on new features of the Teaching Machine that allow third-party visualizers to be added as…
Descriptors: Tests, Mathematics, Visualization, Test Construction
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Mohler, James L.; Miller, Craig L. – Engineering Design Graphics Journal, 2008
As the result of a qualitative investigation into spatial ability, a teaching technique called mentored sketching was found to be effective for teaching visualization skills to freshman engineering students. This contribution describes the technique, how it evolved, and comments made by students as to its effectiveness. While mentored sketching…
Descriptors: Spatial Ability, Teaching Methods, Freehand Drawing, Visualization
Cifuentes, Lauren; Hsieh, Yi-chuan Jane – 2001
This study investigated skills that lead to generation of facilitative visualizations during study time for college age students. Specifically, the study examined the effects of teacher encouragement to generate visualizations, the effects of teacher encouragement and orientation to visualization, and the effects of the use of each of four…
Descriptors: Higher Education, Imagery, Instructional Effectiveness, Learning Strategies
Moonen, Jef – Educational Media and Technology Yearbook, 1996
Reviews the potential relationship between visualization and effective instruction. Highlights include the use of graphical user interfaces for enhancing visual communication, integrating visual communication into courseware design, theoretical principles of visual communication, empirical research needs, AIME (amount of invested mental effort),…
Descriptors: Computer Assisted Instruction, Computer Software Development, Cost Effectiveness, Costs
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Chen, Chwen Jen – Australasian Journal of Educational Technology, 2006
Many researchers and instructional designers increasingly recognise the benefits of utilising three dimensional virtual reality (VR) technology in instruction. In general, there are two types of VR system, the immersive system and the non-immersive system. This article focuses on the latter system that merely uses the conventional personal…
Descriptors: Instructional Development, Instructional Effectiveness, Course Evaluation, Educational Environment
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Moxey, Lucas; Tucker, Compton; Sloan, Jim; Chadwick, John – Journal of Science Education and Technology, 2004
A low-cost (US$350) satellite receiving station was assembled and operated within a classroom environment in Gainesville (Florida) on October 2001 for acquiring satellite data directly from the Advanced Very High Resolution Radiometer (AVHRR) satellites. The simplicity of the satellite signal makes this source of real-time satellite data readily…
Descriptors: Scientific Concepts, Classroom Environment, Satellites (Aerospace), Instructional Effectiveness