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Taemin Ha; Juntack Oh; Won Seok Chey – Strategies: A Journal for Physical and Sport Educators, 2025
Every student is unique and possesses different needs and abilities, particularly those with autism spectrum disorder (ASD). Alternative instruction that accommodates their distinctive needs could increase their probability of success in physical education lessons. The integration of technology in physical education classes would be a valuable…
Descriptors: Physical Education, Inclusion, Adapted Physical Education, Technology Integration
Shah, Niral; Ortiz, Nickolaus; Christensen, Julie; Stroupe, David; Reinholz, Daniel – Educational Leadership, 2021
A crucial site of bias in classrooms is class discussions. A new free web-based tool developed by university researchers can help teachers actively monitor how their biases are affecting students in real-time.
Descriptors: Equal Education, Student Participation, Inclusion, Racial Bias
PACER Center, 2014
Parents of young children with disabilities are discovering that carefully selected computer software and mobile apps can provide many benefits such as improved self-esteem, a longer attention span, and inclusion among family and other children that help their children succeed at home and in school. PACER's Simon Technology Center (STC) can help…
Descriptors: Educational Technology, Technology Uses in Education, Young Children, Disabilities
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Steven E. Stock; Daniel K. Davies; Thomas Gillespie – Inclusion, 2013
Applied Cognitive Technologies provide supports that enable people with cognitive disabilities to achieve greater inclusion across virtually all life domains. This article provides a snapshot, as it were, of the state of the field pertaining to critical areas of the newly emerging field of applied cognitive technology, specifically:…
Descriptors: Intellectual Disability, Inclusion, Technology Uses in Education, Assistive Technology
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Matthew T. Marino; Kathleen M. Becht; Eleazar Vasquez; Jennifer L. Gallup; James D. Basham; Benjamin Gallegos – TEACHING Exceptional Children, 2014
Mobile devices, including iPads, tablets, and so on, are common in high schools across the country. Unfortunately, many secondary teachers see these devices as distractions rather than tools for scaffolding instruction. This article highlights current research related to the use of video games as a means to increase the cognitive and social…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Video Games