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Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
Liu, Min; Williams, Doug; Pedersen, Susan – Journal of Educational Technology Systems, 2002
This article describes an innovative hypermedia product for sixth graders in space science: Alien Rescue. Using a problem-based learning approach that is highly interactive, Alien Rescue engages students in scientific investigations aimed at finding solutions to complex and meaningful problems. Problem-based learning (PBL) is an instructional…
Descriptors: Grade 6, Middle Schools, Teaching Methods, Space Sciences
Grissom, Scott; Koschmann, Tim – 1995
The objective of this project was to develop a way of producing instructional materials such that once an acceptable design had been achieved, hypermedia documents could be easily generated with no additional programming or design effort. The project was undertaken to support a case-based instructional curriculum in medical education. Southern…
Descriptors: Case Method (Teaching Technique), Case Studies, Curriculum Development, Higher Education
Albion, Peter R.; Gibson, Ian W. – 1998
Interactive multimedia (IMM) and problem-based learning (PBL) are both promoted in response to the current need to offer authentic and effective professional education. An emphasis on collaborative work in PBL contexts may have discouraged the application of IMM, more commonly designed for individual use. This paper describes preliminary…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Courseware, Educational Environment

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