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Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
Peart, Daniel J.; Fairhead, Orrin J.; Stamp, Keyleigh A. – Journal of Problem Based Learning in Higher Education, 2018
This paper shares a practice of encouraging critical analysis in science students by comparing mobile applications and peripherals to traditional tools to record physiological variables such as heart rate and blood pressure. A progressive series of case studies is described with learning outcomes mapped to the benchmark statement for Bioscience…
Descriptors: Case Studies, Physiology, Teaching Methods, Problem Based Learning
Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)
Ally, Mohamed; Samaka, Mohammed – International Review of Research in Open and Distance Learning, 2013
As the world becomes more digitized, there will be an increasing need to make available learning resources in electronic format for access by information and communication technologies. The question education will face is whether these learning resources will be available for learners to access at no cost or affordable cost so that there will be…
Descriptors: Laptop Computers, Developing Nations, Telecommunications, Handheld Devices
Wijtmans, Maikel; van Rens, Lisette; van Muijlwijk-Koezen, Jacqueline E. – Journal of Chemical Education, 2014
Interactive teaching with larger groups of students can be a challenge, but the use of mobile electronic devices by students (smartphones, tablets, laptops) can be used to improve classroom interaction. We have examined several types of tasks that can be electronically enacted in classes and practical courses using these devices: multiple choice…
Descriptors: Student Interests, Student Participation, Lecture Method, Handheld Devices
Newbill, Phyllis Leary; Drape, Tiffany A.; Schnittka, Christine; Baum, Liesl; Evans, Michael A. – Afterschool Matters, 2015
Both employer expectations and education standards, including the Common Core State Standards and Next Generation Science Standards, are shifting the focus of learning from knowledge and discrete skills to the ability to think critically and creatively. This paper describes the process of translating an existing teacher-led STEM curriculum to fit…
Descriptors: After School Programs, After School Education, STEM Education, Learner Controlled Instruction
Woelk, Klaus – Journal of Chemical Education, 2008
Clickers are electronic response devices with which a student can remotely submit responses to questions or problems posed by a teacher. The problems are typically true-false or multiple-choice questions, but can also include numerical problems. Clicker devices are particularly popular in large-enrollment introductory science, technology,…
Descriptors: Introductory Courses, Learning Strategies, Problem Based Learning, Chemistry

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