Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Concept Mapping | 4 |
| Handheld Devices | 4 |
| Computer Software | 2 |
| Cooperation | 2 |
| Electronic Learning | 2 |
| Higher Education | 2 |
| Social Networks | 2 |
| Teaching Methods | 2 |
| Technology Uses in Education | 2 |
| Active Learning | 1 |
| Age Groups | 1 |
| More ▼ | |
Source
| Electronic Journal of… | 1 |
| Journal of Adolescent & Adult… | 1 |
| Journal of College Teaching &… | 1 |
| Research-publishing.net | 1 |
Author
| Baker, Russell | 1 |
| Beach, Richard | 1 |
| Castek, Jill | 1 |
| Fancott, Terrill | 1 |
| Kamthan, Pankaj | 1 |
| Matulich, Erika | 1 |
| Miyasaka, Kosuke | 1 |
| Ohta, Tatsuya | 1 |
| Papp, Raymond | 1 |
| Raindl, Marco | 1 |
| Shahmir, Nazlie | 1 |
| More ▼ | |
Publication Type
| Reports - Descriptive | 4 |
| Journal Articles | 3 |
| Speeches/Meeting Papers | 1 |
Education Level
| Higher Education | 3 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Waragai, Ikumi; Raindl, Marco; Ohta, Tatsuya; Miyasaka, Kosuke – Research-publishing.net, 2016
This paper presents the prototype of a Mobile Language Learning Environment (MLLE) allowing learners of German at a Japanese university to map classroom learning content onto the pathways of their everyday lives, turning places they come by into mnemonic "loci", and thus changing their daily commute into a learning trail. Even though the…
Descriptors: Mnemonics, Electronic Learning, German, Concept Mapping
Castek, Jill; Beach, Richard – Journal of Adolescent & Adult Literacy, 2013
Apps, specialized programs used on mobile computers, can be used in innovative ways to enhance science and literacy learning. With the skilled guidance of their teachers, students can exploit app affordances for learning and acquire disciplinary literacies unique to science. This article showcases apps that help students to access information,…
Descriptors: Handheld Devices, Computer Software, Literacy, Science Instruction
Fancott, Terrill; Kamthan, Pankaj; Shahmir, Nazlie – Electronic Journal of e-Learning, 2012
In recent years, user stories have emerged in academia, as well as industry, as a notable approach for expressing user requirements of interactive software systems that are developed using agile methodologies. There are social aspects inherent to software development, in general, and user stories, in particular. This paper presents directions and…
Descriptors: Computer Software, Web 2.0 Technologies, Internet, Social Networks
Baker, Russell; Matulich, Erika; Papp, Raymond – Journal of College Teaching & Learning, 2007
College students learn differently than their professors. This disconnect between learning styles is not a new problem, however the problem has been magnified by the technology driven environment which exists in contemporary higher education. Students who grew up using computers and Playstations while surfing MySpace blogs and listening to their…
Descriptors: College Students, Cognitive Style, Interaction, Demonstrations (Educational)

Peer reviewed
Direct link
