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Takada, Shingo; Cuadros-Vargas, Ernesto; Impagliazzo, John; Gordon, Steven; Marshall, Linda; Topi, Heikki; van der Veer, Gerrit; Waguespack, Leslie – Education and Information Technologies, 2020
Various computing subdisciplines, such as computer science and software engineering, each have their own curricular guidelines. They can be very difficult to understand and compare for people such as prospective students, industry personnel, and even faculty members. This is compounded by a lack of information surrounding undergraduate computing…
Descriptors: Computer Science Education, Curriculum Development, Academic Standards, Visualization
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Ross, Kevin; Sun, Dennis L. – Journal of Statistics Education, 2019
Simulation is an effective tool for analyzing probability models as well as for facilitating understanding of concepts in probability and statistics. Unfortunately, implementing a simulation from scratch often requires users to think about programming issues that are not relevant to the simulation itself. We have developed a Python package called…
Descriptors: Simulation, Statistics, Computer Software, Programming Languages
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Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
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Jeyaraj, Anand – Journal of Information Systems Education, 2019
Responding to the industry need for professionals to employ data-driven decision-making, educational institutions offer courses in business analytics (BA). Since BA professionals require a unique set of skills different from those found in specific business disciplines, a pedagogical framework to impart such knowledge and skills was developed. The…
Descriptors: Decision Making, Data Analysis, Visualization, Data Interpretation
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Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
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Yue, Jianping – Engineering Design Graphics Journal, 2007
Spatial visualization is a fundamental skill in technical graphics and engineering designs. From conventional multiview drawing to modern solid modeling using computer-aided design, visualization skills have always been essential for representing three-dimensional objects and assemblies. Researchers have developed various types of tests to measure…
Descriptors: Computer Assisted Design, Visualization, Engineering, Spatial Ability
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Schonborn, Konrad J.; Anderson, Trevor R. – Biochemistry and Molecular Biology Education, 2006
Visualization is an essential skill for all students and biochemists studying and researching the molecular and cellular biosciences. In this study, we discuss the nature and importance of visualization in biochemistry education and argue that students should be explicitly taught visual literacy and the skills for using visualization tools as…
Descriptors: Visualization, Educational Resources, Biochemistry, Literacy
Search, Patricia – 1993
Hypermedia computing now makes it possible to integrate media into interactive programs with the potential to expand the use of visualization in science, art, and other professional disciplines. After an overview of some visualization issues in hypermedia, a research project called "HyperGlyphs" at Rensselaer Polytechnic Institute in…
Descriptors: Art, Computer Assisted Instruction, Computer Software Development, Guidelines
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy