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Dalal, Nikunj – Journal of Information Systems Education, 2012
We describe the use of rapid game prototyping as a pedagogic technique to experientially explore and learn requirements discovery, modeling, and specification in systems analysis and design courses. Students have a natural interest in gaming that transcends age, gender, and background. Rapid digital game creation is used to build computer games…
Descriptors: Teaching Methods, Systems Analysis, Design, Computer Games
Groen, Janet; Tworek, Janet; Soos-Gonczol, Maria – International Journal on E-Learning, 2008
This article explores the implementation of effective synchronous voice communication sessions within a graduate level university program in education. Through the analysis of data derived from the multiple perspectives of an instructor, graduate student, program administrator and instructional technology support person, challenges and highlights…
Descriptors: Graduate Students, Distance Education, Educational Technology, Graduate Study

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