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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Gong, Susan P. – Educational Technology, 2016
The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Educational Technology
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Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
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MacDonald, Laurie; Liu, Peilin; Lowell, Kay; Tsai, Howard; Lohr, Linda – TechTrends: Linking Research & Practice to Improve Learning, 2004
The word "portfolio" might bring to mind the artist's case bulging with sketches, samples and finished or unfinished works in no particular order. On the other hand, it might suggest the familiar collection of report cards, crayon drawings and dioramas that accumulate in schoolchildren's homes over the years. In an adult education setting,…
Descriptors: Graduate Students, Portfolios (Background Materials), Student Attitudes, Computer Interfaces
Julian, June – Online Submission, 2002
This is a story about screen interactivity and its magical early influences. It includes a brief history of the evolution of the computer, with examples from contemporary applications in art and museum education. I believe it is important to know about the early days of drawing on the screen to get a sense of the continuum of ideas that has led us…
Descriptors: Computer Graphics, Manipulative Materials, Computer Interfaces, Computer Oriented Programs