Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 8 |
Descriptor
| Behavior Modification | 11 |
| Games | 11 |
| Behavior Problems | 7 |
| Student Behavior | 6 |
| Classroom Techniques | 5 |
| Contingency Management | 3 |
| Inclusion | 3 |
| Intervention | 3 |
| Attention Deficit… | 2 |
| Behavior Disorders | 2 |
| Disabilities | 2 |
| More ▼ | |
Source
| Intervention in School and… | 4 |
| Beyond Behavior | 3 |
| Journal of Visual Impairment… | 1 |
| TEACHING Exceptional Children | 1 |
| Teacher Education and Special… | 1 |
Author
Publication Type
| Reports - Descriptive | 11 |
| Journal Articles | 10 |
| Guides - Classroom - Teacher | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Secondary Education | 1 |
Audience
| Teachers | 3 |
| Practitioners | 1 |
Location
Laws, Policies, & Programs
| Individuals with Disabilities… | 1 |
| Individuals with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Zoder-Martell, Kimberly A.; Floress, Margaret T.; Skriba, Heather A.; Taber, Traci A. – Intervention in School and Clinic, 2023
Classroom management systems (CMS) are class-wide strategies that teachers use to keep students on task, attentive, and academically engaged. This review provides teachers an overview of eight effective and socially valid CMSs that are aligned with school-wide positive behavior interventions and supports (SWPBIS). The goal is to provide teachers…
Descriptors: Classroom Techniques, Student Behavior, Behavior Problems, Intervention
Simpson, Jessica N.; Hopkins, Stephanie; Eakle, Christopher D.; Rose, Chad A. – Beyond Behavior, 2020
An increasing number of students with emotional and behavioral disorders are being served in general education environments. This article provides general and special education teachers with step-by-step instructions in three classroom management strategies that, when implemented well, can increase academic engagement and reduce challenging…
Descriptors: Behavior Modification, Behavior Problems, Student Behavior, Emotional Disturbances
Coleman, Stephanie L.; Snyder, Kelly; Skinner, Lacy; Griffin, Jamie – Intervention in School and Clinic, 2020
The Good Behavior Game (GBG) is a well-established intervention for decreasing problem behaviors in the classroom. Although the GBG has a long history of both empirical support and real-world implementation, the specific types of supports teachers find useful in implementing evidence-based interventions is an area that has received increasing…
Descriptors: Behavior Problems, Games, Intervention, Program Implementation
Maag, John W. – Beyond Behavior, 2019
Although the good behavior game (GBG) has a long empirical record for effectively decreasing inappropriate student behavior, there are fewer studies that have targeted improving appropriate behavior. This article describes why and how the GBG can be used by teachers across grade levels and situations to increase student appropriate behavior and…
Descriptors: Student Behavior, Behavior Modification, Contingency Management, Reinforcement
McKenna, John W.; Flower, Andrea – Beyond Behavior, 2014
As schools develop inclusive practices to maximize student placement in their least restrictive environment (Individuals With Disabilities Education Act, 2004), students with problem behavior are increasingly educated in general education settings. As a result, general and special education teachers must be prepared to work with students with…
Descriptors: Federal Legislation, Educational Legislation, Disabilities, Equal Education
Lastrapes, Renée E. – Intervention in School and Clinic, 2014
Students with emotional or behavioral disorders (EBD) are being included to a greater degree in the general education classroom. Due to the least restrictive environment mandate in the Individuals With Disabilities Education Improvement Act of 2004, more students with EBD are being taught in inclusive settings. As a result, general education…
Descriptors: Emotional Disturbances, Behavior Disorders, Inclusion, Behavior Modification
Kamali, Khosrow; Yoosefi Looyeh, Majid – Intervention in School and Clinic, 2013
This article describes a group narrative intervention for improving the behavior of 8- to 11-year-old children with attention-deficit/hyperactivity disorder at home and school. (Contains 2 tables and 1 note.)
Descriptors: Child Behavior, Behavior Modification, Attention Deficit Hyperactivity Disorder, Behavior Problems
Mulrine, Christopher F.; Prater, Mary Anne; Jenkins, Amelia – TEACHING Exceptional Children, 2008
Teachers face many challenges in their daily effort to meet the needs of and ensure success for a diverse group of students, including students who are inattentive and have trouble staying focused and on task. All students, especially those with attention deficit hyperactivity disorder (ADHD), need exercise; it assists them with concentration and…
Descriptors: Student Behavior, Attention Deficit Hyperactivity Disorder, Classroom Environment, Student Needs
Peer reviewedSemmel, Melvyn I.; And Others – Teacher Education and Special Education, 1981
A behavior management simulation training system for special education teachers was carried out through microcomputers. Four software facets focused on the behavior game, feedback, computer assisted instruction, and computer guided implementation. (CL)
Descriptors: Behavior Modification, Computer Assisted Instruction, Disabilities, Feedback
Peer reviewedHolburn, C. Steven; Dougher, Michael J. – Journal of Visual Impairment and Blindness, 1985
Techniques for training a severely retarded blind client to exit his living unit during a fire drill used a combination of negative and positive reinforcement. Following a shaping procedure, the client learned to leave his living unit from any internal point through generalization training and subsequent test probes. (Author/CL)
Descriptors: Behavior Modification, Fire Protection, Games, Generalization
Dunn, John M.; And Others – 1980
The authors describe a data based physical education curriculum designed for low incidence severely handicapped students by Oregon State University in conjunction with Teaching Research. Chapter 1 provides a brief introduction to the physical education curriculum and the Teaching Research model with emphasis placed on the importance of…
Descriptors: Athletics, Behavior Modification, Curriculum, Games

Direct link
