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Simon C. Cork; Emma Yhnell – Discover Education, 2024
The educational benefit of the traditional didactic lecture to learners in Higher Education is hotly debated. Given increasing student numbers, existing technical set ups and many logistical concerns, lectures remain the norm in many Higher Education Institutions (HEIs). In this personal view piece, we discuss the benefits, opportunities, and…
Descriptors: Visual Aids, Teaching Methods, Higher Education, Lecture Method
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Savran, Michelle – SchoolArts: The Art Education Magazine for Teachers, 2012
In this article, the author describes the process of making "The Sneaky Sneaker Spies and the Mysterious Black Ink," a six-minute animation starring five art students who form a detective club. This animation is available online for art teachers to use in their own classrooms. After showing this video in class, art teachers could have students try…
Descriptors: Studio Art, Art Activities, Animation, Video Technology
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Hinshaw, Craig – SchoolArts: The Art Education Magazine for Teachers, 2012
Animation is one of the last lessons that come to mind when thinking of kindergarten art. The necessary understanding of sequencing, attention to small, often detailed drawings, and the use of technology all seem more suitable to upper elementary. With today's emphasis on condensing and integrating curriculum, consider developing animation lessons…
Descriptors: Studio Art, Art Activities, Animation, Kindergarten
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Swann, Annette C. – Childhood Education, 2009
Young children are most attracted to classroom centers that offer the lively social interaction of play, stimulating construction activities, or animated computer programs. Efforts to create an attractive art center with abundant shelves of markers, crayons, various kinds of paper, and assorted materials attract a few children who want to…
Descriptors: Feedback (Response), Play, Interpersonal Relationship, Toys
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Hayward, Stan – British Journal of Special Education, 1990
An animation project was developed for pupils with moderate learning difficulties, age 12-14. Using a computer system, normal pencil-and-paper drawings done by children were shot by a video camera, stored in the computer, colored with a graphics program, and then manipulated for various animation effects. (JDD)
Descriptors: Animation, Computer Graphics, Computer Software, Computer Uses in Education