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Gee, James Paul – American Journal of Play, 2008
The author builds on arguments he has made elsewhere that good commercial video games foster deep learning and problem solving and that such games in fact promote mastery as a form of play. Here he maintains that some good video games engage players with an important type of play, namely of play as discovery, of play as surmising new possibilities…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Problem Solving