Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Animals | 1 |
| Cooperation | 1 |
| Discovery Learning | 1 |
| Figurative Language | 1 |
| Play | 1 |
| Problem Solving | 1 |
| Simulated Environment | 1 |
| Teaching Methods | 1 |
| Technology Uses in Education | 1 |
| Video Games | 1 |
Source
| American Journal of Play | 1 |
Author
| Gee, James Paul | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gee, James Paul – American Journal of Play, 2008
The author builds on arguments he has made elsewhere that good commercial video games foster deep learning and problem solving and that such games in fact promote mastery as a form of play. Here he maintains that some good video games engage players with an important type of play, namely of play as discovery, of play as surmising new possibilities…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Problem Solving

Peer reviewed
