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Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
Sykes, Edward – Journal of Interactive Learning Research, 2007
The Java Intelligent Tutoring System (JITS) was designed and developed to support the growing trend of Java programming around the world. JITS is an advanced web-based personalized tutoring system that is unique in several ways. Most programming Intelligent Tutoring Systems require the teacher to author problems with corresponding solutions. JITS,…
Descriptors: Programming, Tutoring, Intelligent Tutoring Systems, Interviews
Varank, Ilhan – Turkish Online Journal of Educational Technology - TOJET, 2005
Computer-based multimedia applications, because of their flexible and varied presentation capabilities, are considered an effective alternative to traditional training methods. Today in many educational and training settings interactive computer programs are used to teach young students and adults computer literacy skills. However, as indicated in…
Descriptors: Computer Literacy, Research Proposals, Lecture Method, Student Attitudes

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