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Norsworthy, Charlotte; Herndon, Keith – Journal of Leadership Education, 2020
This innovative practice paper explains how a student-produced podcast is used as an educational tool to showcase leadership and ethics. It illustrates how podcasting provides a unique pedagogical experience for students to engage with leadership themes in a way that is accessible, practical, and relevant. In this example, the podcast episodes…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Leadership Training
McKinney, Charles, IV. – English Teaching Forum, 2018
Dvolver is a free moviemaking platform that allows users to employ animated characters to develop fun, concise scripts in a digital format. The author and a co-teacher created a 45-minute lesson plan for teaching students at the upper-beginner and lower-intermediate skill levels. The purpose of this article is to describe the utility of Dvolver…
Descriptors: Experiential Learning, Student Developed Materials, Film Production, Scripts
Kirakosian, Katie; McLaurin, Virginia; Speck, Cary – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2017
In this article, we discuss how adding a final film project to a revised "Culture through Film" course led to deeper student learning and higher rates of student success, as well as increased student satisfaction. Ultimately, we urge social science educators to include experiential projects in their courses that connect to all learning…
Descriptors: College Students, Cultural Awareness, Films, Academic Achievement
Lebitz, Ellen – NAMTA Journal, 2017
"To a great extent, we all must "do" in order to learn." Ellen Lebitz begins with this overarching truth as a lead-in to a close look at handwork in the elementary environment. She explains the benefits of handwork for the second-plane child, including it being a key to helping "even the most distracted children find focus…
Descriptors: Handicrafts, Montessori Method, Creativity, Experiential Learning
Kelly, Daniel P.; Sabet, Andrina; Galloway, Cole – Technology and Engineering Teacher, 2018
Technology, engineering, and design (TED) education is replete with hands-on projects and activities to engage students in project- and problem-based learning. TED design briefs provide a realistic context for problems so that students are immersed in as realistic a problem scenario as possible. This article provides a model of best practice for…
Descriptors: Technological Literacy, Service Learning, STEM Education, Experiential Learning
Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
Jones, Lewis C. R.; Tyrer, John R.; Zanker, Nigel P. – Design and Technology Education, 2013
This paper explores the pedagogy underpinning the use of laser manufacturing methods for the teaching of science, technology, engineering and mathematics (STEM) at key stage 3 design and technology. Clock making (horology) has been a popular project in design and technology (D&T) found in many schools, typically it focuses on aesthetical…
Descriptors: Lasers, Manufacturing, STEM Education, Teaching Methods
Tammelin, Maija; Peltonen, Berit; Puranen, Pasi; Auvinen, Lis – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper discusses learning language and communication activities that focus on students' concrete involvement in their learning process. The activities first deal with student-produced blogs and digital videos in business Spanish. They then present student-produced podcasts for Swedish business communication learners that are meant for speakers…
Descriptors: Electronic Learning, Learning Processes, Learning Activities, Student Developed Materials
Bo-Kristensen, Mads; Ankerstjerne, Niels Ole; Neutzsky-Wulff, Chresteria; Schelde, Herluf – Electronic Journal of e-Learning, 2009
One of the major challenges in second and foreign language education, is to create links between formal and informal learning environments. Mobile City and Language Guides present examples of theoretical and practical reflections on such links. This paper presents and discusses the first considerations of Mobile City and Language Guides in…
Descriptors: Informal Education, Maps, Geographic Location, Internet
Jersey, Deirdre I. – Outdoor Communicator, 1987
Describes how Hauppague High School (New York) gifted and talented students created and assembled an illustrated interpretive guide to paddling the Nissequogue River using literary research and interviews, photographs, sketches, and biological and geological research. (NEC)
Descriptors: Academically Gifted, Environmental Education, Experiential Learning, High School Students
Pemberton, Carol A. – Technical Writing Teacher, 1987
Describes a technical writing course built around student-designed projects. Argues that the course allows students to address worthwhile problems and to research and present their material in proposals, feasibility studies, research reports, and other appropriate forms. (SRT)
Descriptors: Course Organization, Experiential Learning, Higher Education, Problem Solving
McDonald, Patricia A.; Hudiburg, George F. – Small School Forum, 1984
Describes the successful first year of a public communications class at Chanute High School (Kansas), the objective of which was for 10 participating students to research, organize, and present a biweekly, school-oriented television program which would be shown on the local Cablevision channel. (MH)
Descriptors: Administrator Role, Cable Television, Class Size, Experiential Learning
Tappert, Charles C. – 2002
In the academic year 2001-2002, Pace University (New York) Computer Science and Information Systems (CSIS) students developed real-world Web and pervasive computing systems for actual customers. This paper describes the general use of team projects in CSIS at Pace University, the real-world projects from this academic year, the benefits of…
Descriptors: Computer Science Education, Computer System Design, Cooperative Learning, Experiential Learning
Peer reviewedNower, Betty – Volta Review, 1991
This paper uses examples of the writing of profoundly hearing-impaired high school students and transcripts of teacher-student dialog to illustrate the evolution of thought in student writing. The development of a language arts curriculum that permitted students to explore, expand, and experience literary events is also described. (JDD)
Descriptors: Curriculum Development, Deafness, Experiential Learning, High Schools
Casto, James E. – Appalachia, 1991
Describes Eastern Kentucky Teachers' Network (EKTN), developed by Foxfire Teacher Outreach program for training teachers in "Foxfire approach" to education. Describes development of EKTN from summer workshop idea to three-woman office. Describes classroom projects initiated by EKTN, and program's effect on teachers. (TES)
Descriptors: Classroom Techniques, Creative Teaching, Cultural Activities, Cultural Education
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