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Showing 1 to 15 of 23 results Save | Export
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Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
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Norsworthy, Charlotte; Herndon, Keith – Journal of Leadership Education, 2020
This innovative practice paper explains how a student-produced podcast is used as an educational tool to showcase leadership and ethics. It illustrates how podcasting provides a unique pedagogical experience for students to engage with leadership themes in a way that is accessible, practical, and relevant. In this example, the podcast episodes…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Leadership Training
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Carr, David L.; Allgrunn, Michael; Birkeland, Kathryn – Journal of College Teaching & Learning, 2018
This active learning exercise demonstrates the fundamental problem in economics that resources are scarce, while wants are relatively infinite. Students are exposed to four mechanisms for rationing scare resources: markets, queue, coupons, and lottery. An Apple iPad® pre-loaded with music, videos, and games is used as the good to be rationed. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Fischbach, Sarah; Guerrero, Veronica – Journal of Marketing Education, 2018
Engaging students in the classroom is a struggle all faculty face especially in the age of modern technology. This article proposes a novel approach to engage and motivate students through the mobile business "on wheels" marketing concept. The growth in mobile business retailing (e.g., food trucks, mobile dog groomers, etc.) is an…
Descriptors: Business Communication, Retailing, Telecommunications, Handheld Devices
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Grewal, Dhruv; Motyka, Scott; Levy, Michael – Journal of Marketing Education, 2018
The pace of retail evolution has increased dramatically, with the spread of the Internet and as consumers have become more empowered by mobile phones and smart devices. This article outlines significant retail innovations that reveal how retailers and retailing have evolved in the past several decades. In the same spirit, the authors discuss how…
Descriptors: Retailing, Marketing, Futures (of Society), Teaching Methods
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Whalen, D. Joel – Business and Professional Communication Quarterly, 2020
This article is the first in a two-part series. It features 13 teaching innovations selected from the 60 "My Favorite Assignments" presented at the 2019 Association for Business Communication's annual international conference in Detroit, Michigan. Pedagogy presented includes experiential learning methods to teach how to deliver peer…
Descriptors: Conferences (Gatherings), Assignments, Teaching Methods, Business Communication
Bauters, Merja; Purma, Jukka; Leinonen, Teemu – International Association for Development of the Information Society, 2014
The aim of this short paper is to look at how mobile video recording devices could support learning related to physical practices or places and situations at work. This paper discusses particular kind of workplace learning, namely learning using short video clips that are related to physical environment and tasks preformed in situ. The paper…
Descriptors: Handheld Devices, Video Technology, Electronic Learning, Workplace Learning
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Ramsey, Ursula – Journal of Legal Studies Education, 2018
This article describes a scavenger hunt for Business Law students. Specifically, students compete in this scavenger hunt to identify accessible design features on campus to undergird their study of Title III of the Americans with Disabilities Act (ADA). Title III of the ADA prohibits public accommodations from discriminating on the basis of…
Descriptors: Civil Rights Legislation, Disabilities, Federal Legislation, Law Related Education
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Frizell, Michael, Ed. – Learning Assistance Review, 2020
The National College Learning Center Association defines a learning center at institutions of higher education as interactive academic spaces which exist to reinforce and extend student learning in physical and/or virtual environments. A variety of comprehensive support services and programs are offered in these environments to enhance student…
Descriptors: COVID-19, Pandemics, Higher Education, Learning Resources Centers
Petrovic, Otto; Babcicky, Philipp; Puchleitner, Thomas – International Association for Development of the Information Society, 2014
In experiential learning courses students acquire new knowledge through learning that takes place in real-life scenarios. By utilizing mobile devices to conduct observations outside of the classroom, learners can arrive at a broader and deeper understanding of their inquiries. In this paper, we propose a learning environment that integrates mobile…
Descriptors: Experiential Learning, Telecommunications, Handheld Devices, Educational Technology
Nixon, Jessie; Halverson, Erica; Stoiber, Andy – Wisconsin Center for Education Research, 2021
The Exploring Making Through Mobile Emergent Technologies (EMMET) program sought to disrupt the trajectory from rural high school to factory floor by introducing STEM and computational thinking (STEM+C) skills through mentorship training and hands-on activities involving creative production--often referred to as "making." The program…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Morris, Ronald V. – Geography Teacher, 2016
This article describes a lesson plan that encouraged the usage of digital tools to enhance inquiry as a key tool in teaching elementary social studies. The lesson revolved around a field trip to the home of Civil War Governor Oliver P. Morton (Centerville, Indiana). The active, investigative, and questioning nature of inquiry in social studies…
Descriptors: Data Collection, Lesson Plans, Technology Uses in Education, Elementary Education
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Meehlhause, Kellie – Communications in Information Literacy, 2016
For almost 40 years, the Minute Paper has been a quick and easy means of learning assessment, both in the college classroom and in library instruction. More recently, the use of social media, particularly selfies, has gained popularity by connecting with students through the technology with which they are most familiar. This article makes the case…
Descriptors: Information Literacy, Student Evaluation, College Students, Library Instruction
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Schuster, Ellen – Journal of Family and Consumer Sciences, 2013
Much has been written about hybrid or blended learning in K-12 and higher education. In hybrid, or blended learning, face-to-face and online delivery of content are provided. The challenge is how best to use each delivery mode to optimize learning. For example, students may view videos or other multimedia content outside of class, with class time…
Descriptors: Experiential Learning, Blended Learning, Extension Education, Nutrition Instruction
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