NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1 to 15 of 315 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Susanne Wimmelmann; Kerrin Riewerts; Constanze Saunders; Susanne Haberstroh – Scholarship and Practice of Undergraduate Research, 2024
Research-based learning (RBL) has been discussed in German higher education teaching and learning since the end of 1960s, having found a revival in the 2000s with considerable federal funding which enabled a creation of a variety of RBL-formats at many universities across disciplines. Within this dynamic development, both the Standing Group on RBL…
Descriptors: Foreign Countries, College Students, Student Research, Research Training
Peer reviewed Peer reviewed
Direct linkDirect link
Slade Goldman; Katie A. Coscia; Lauren A. Genova – Journal of Chemical Education, 2024
Electron configuration provides insight into the chemical behaviors of elements and is an important concept for students to master in introductory chemistry. To better strengthen undergraduate students' mastery of electron configurations of atoms and ions, we designed a novel, interactive chemistry game called ChemisTree that uses active-learning…
Descriptors: Educational Games, Chemistry, Science Education, Scientific Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Edmonstone, John; Cialfi, Daniela – Action Learning: Research and Practice, 2023
The paper identifies what is meant by culture and examines approaches to mapping it, while suggesting alternatives. It notes the global spread of action learning, expressed through the prism of Western values, although practice is not necessarily reflective of the original ethos. It offers some rules of thumb on the use of action learning in…
Descriptors: Experiential Learning, Active Learning, Culture, Cultural Context
Peer reviewed Peer reviewed
Direct linkDirect link
Trendowski, Thomas – Journal of Physical Education, Recreation & Dance, 2022
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b)…
Descriptors: Health Education, Educational Games, Puzzles, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Yulei Gavin Zhang; Mandy Yan Dang; M. David Albritton – Journal of Information Systems Education, 2024
The current study details the development of an undergraduate business analytics course that combines components of both active and experiential learning. The course offering is designed to expose students from different backgrounds to an intermediate-to-advanced level of business analytics. The course is unique in that it was designed to be…
Descriptors: Information Retrieval, Data Analysis, Undergraduate Students, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Natal, Gerald R.; Remaklus, David – College & Research Libraries, 2023
The literature concerning experiential learning in academic libraries generally pertains to opportunities for student workers and library and information science students, along with case studies of experiential learning integration into the classroom. This article details the successful partnership between an academic library and university art…
Descriptors: Academic Libraries, Experiential Learning, Art Education, College Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eric Kennedy – Journal of Instructional Pedagogies, 2024
This paper explores a pedagogical approach to marketing research -- an oft required and not desired course for marketing undergraduate students. Marketing research can become a mundane and not-exciting topic of marketing compared to it's siblings of consumer behavior, social media, advertising, and the like. However, incorporating the approach of…
Descriptors: Undergraduate Students, Business Education, Marketing, Research
Peer reviewed Peer reviewed
Direct linkDirect link
Seamus Delaney; Andras Fehervari; Vaughan Moon; Madeleine Schultz – Journal of Chemical Education, 2022
As the most widely used manufactured material on the planet, concrete provides an excellent and underused context for chemistry practical activities. Although concrete's importance as a building material cannot be overstated, the traditional preparation of concrete is associated with enormous greenhouse gas emissions as well as unsustainable use…
Descriptors: Sustainability, Construction Materials, Active Learning, Inquiry
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Paige, Myela; Schauer, Anastasia; Klesmith, Zoe; Davis, Alexis; Fu, Katherine – Advances in Engineering Education, 2023
In many mechanical engineering undergraduate curriculums, there are topics that are vital to the students' future careers in the manufacturing and design workforce that are not taught in-depth. As one of those topics, Geometric Dimensioning and Tolerancing, or GD&T, is vital to companies who develop and manufacture products because it allows…
Descriptors: Undergraduate Students, Engineering Education, Experiential Learning, Geometry
Peer reviewed Peer reviewed
Direct linkDirect link
Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
Peer reviewed Peer reviewed
Direct linkDirect link
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Pavlou, Victoria – International Journal of Art & Design Education, 2022
It was widely expected that the academic year 2020-2021 would be a different experience for all involved in educational processes. Everybody had to readjust and reimagine their practice in order to respond to the new reality of teaching university courses online due to the COVID-19 pandemic. This article focuses on the challenges and opportunities…
Descriptors: Museums, Nonschool Educational Programs, Preservice Teachers, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Sanders Jones, Janine; Olson, John R.; Southard, Peter – INFORMS Transactions on Education, 2021
This paper describes how the Operations and Supply Chain Management Department at the University of St. Thomas uses kaizen events as a vehicle to integrate undergraduate and professional programs with local area organizations. A unique business collaboration was created where the faculty members led an actual lean kaizen event at a local…
Descriptors: College Students, Experiential Learning, Brainstorming, School Business Relationship
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  21