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Sandra M. Linder; Leigh D'Amico; Xumei Fan – Early Childhood Education Journal, 2024
This article presents three cases of school districts/consortia in a southeastern state, where standardized measures focused on teacher/child interactions rather than student outcomes were implemented to guide decision-making. These three districts/consortia were funded annually for three years to implement innovative professional development…
Descriptors: Teacher Student Relationship, Interaction, Faculty Development, Social Development
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Wesolowski, Brian C.; Wind, Stefanie A. – Journal of Educational Measurement, 2019
Rater-mediated assessments are a common methodology for measuring persons, investigating rater behavior, and/or defining latent constructs. The purpose of this article is to provide a pedagogical framework for examining rater variability in the context of rater-mediated assessments using three distinct models. The first model is the observation…
Descriptors: Interrater Reliability, Models, Observation, Measurement
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Weiland, Travis – Teaching Statistics: An International Journal for Teachers, 2017
Context is at the core of any statistical investigation, yet many statistics tasks barely require students to go beyond superficial consideration of the contexts the tasks are situated in. In this article, I discuss a framework for evaluating the level of interaction with context a task requires of students and how to modify tasks to increase the…
Descriptors: Context Effect, Statistical Analysis, Investigations, Task Analysis
Anthony Dewees; K. Yasin; A. M. Cetina – Education Development Center, Inc., 2022
As with the responses to the COVID-19 crisis, technology has a critical role to play in enhancing the resiliency of education systems. The urgency of developing responses highlighted the limitations and consequences of a technological solution that is not complemented with supportive policy and investments in capacity for all the actors:…
Descriptors: Cost Effectiveness, Educational Practices, Resilience (Psychology), Technology Uses in Education
Sherin, Miriam Gamoran; Dyer, Elizabeth B. – Phi Delta Kappan, 2017
Videos are often used for demonstration and evaluation, but a more productive approach would be using video to support teachers' ability to notice and interpret classroom interactions. That requires thinking carefully about the physical aspects of shooting video--where the camera is placed and how easily student interactions can be heard--as well…
Descriptors: Video Technology, Teaching Methods, Educational Technology, Technology Uses in Education
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Mohamad Nasri, Nurfaradilla; Husnin, Hazrati; Mahmud, Siti Nur Diyana; Halim, Lilia – Journal of Education for Teaching: International Research and Pedagogy, 2020
As COVID-19 cases increased rapidly in Malaysia, the Movement Control Order was imposed nationwide by the government, resulting in immediate closure of schools and universities. Consequently, teaching and learning were instantaneously transformed into distance and remote formats. This article offers a snapshot into how teacher educators and…
Descriptors: COVID-19, Pandemics, School Closing, Coping
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Gulley, Ann P.; Smith, Luke A.; Price, Jordan A.; Prickett, Logan C.; Ragland, Matthew F. – Journal of Visual Impairment & Blindness, 2017
Process-Driven Math is a fully audio method of mathematics instruction and assessment that was created at Auburn University at Montgomery, Alabama, to meet the needs of one particular student, Logan. He was blind, mobility impaired, and he could not speak above a whisper. Logan was not able to use traditional low vision tools like braille and…
Descriptors: Blindness, Visual Impairments, Mathematics Instruction, Teaching Methods
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Faridah, Lia; Ekawardhani, Savira; Wiraswati, Hesti Lina; Fauziah, Nisa; Aviani, Jenifer Kiem; Robyansyah; Ramadan, D. Beta – Education Quarterly Reviews, 2021
COVID-19 pandemic has affected many sectors of life including education. Many countries had implemented the policy on distance learning. Distance education denotes the physical separation of the learner from the instructor, both by time and space. Information and communication technologies (ICTs) including online media are used to bridge the…
Descriptors: COVID-19, Pandemics, Distance Education, Online Courses
Devaney, Elizabeth; Berg, Juliette – Education Policy Center at American Institutes for Research, 2016
Social and emotional learning (SEL) provides a foundation for healthy development. It is the process children, youth, and adults go through to develop the skills to engage with others, manage their emotions, show empathy, handle stress, resolve stress, set goals, and make responsible decisions to succeed in work and life. School climate is a…
Descriptors: Educational Environment, School Culture, Social Development, Emotional Development
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Constantinou, Phoebe; Wuest, Deborah A. – Strategies: A Journal for Physical and Sport Educators, 2015
The common core, with its emphasis on the development of English language art and mathematics skills and literacy, presents challenges for teachers of all subjects. Academic language is expected to be developed within each disciplinary area. In other words, educators are expected to identify the language demands of their discipline and prepare…
Descriptors: Physical Education, English (Second Language), Second Language Instruction, Language Usage
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Coté, Carol A. – Journal of Occupational Therapy, Schools & Early Intervention, 2015
This article presents a model for understanding the development of visual perception from a dynamic systems theory perspective. It contrasts to a hierarchical or reductionist model that is often found in the occupational therapy literature. In this proposed model vision and ocular motor abilities are not foundational to perception, they are seen…
Descriptors: Visual Perception, Psychomotor Skills, Occupational Therapy, Attention
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Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
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Lowenthal, Patrick R.; Greear, Krista; Humphrey, Michael; Lowenthal, Alison; Conley, Quincy; Giacumo, Lisa A.; Dunlap, Joanna C. – Quarterly Review of Distance Education, 2020
Accessibility is a hot topic in online education these days. Despite the increased focus on accessibility, most discussions of creating "accessible" online courses and elearning simply focus on adding alternative text to images and captions to video. In this article, we argue that online educators and workplace learning professionals…
Descriptors: Access to Education, Inclusion, Online Courses, Student Needs
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Potvin, Claude – Canadian Journal of Learning and Technology, 2015
This case deals with the redesign of a standard telecourse--printed material, professional studio video recordings and phone tutoring--into an online course. The redesign involved an adjunct professor in the Humanities having some experience in distance education but little with learning technologies. It was a two-year project including the grant…
Descriptors: Online Courses, Telecommunications, Video Technology, Printed Materials
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Nichols, T. Philip – Educational Leadership, 2012
Joseph Weizenbaum, a professor at MIT, designed ELIZA in 1964 as an experiment in artificial intelligence. ELIZA was constructed with a library of ready-made questions that could be summoned at a moment's notice in response to human input. When users' statements fell outside the program's scripting, ELIZA could adapt by rephrasing the words into a…
Descriptors: Student Evaluation, Artificial Intelligence, Feedback (Response), Classroom Techniques
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