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Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Jalal, Ahmad; Mahmood, Maria – Education and Information Technologies, 2019
Rapid growth and recent developments in education sector and information technologies have promoted E-learning and collaborative sessions among the learning communities and business incubator centers. Traditional practices are being replaced with webinars (live online classes) E-Quizes (online testing) and video lectures for effective learning and…
Descriptors: Information Technology, Cognitive Processes, Student Behavior, Electronic Learning
Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
Waldner, Leora; McDaniel, Dayna; Esteves, Tammy – Online Journal of Distance Learning Administration, 2019
Online students are often short-changed when they reach their most important milestone--graduation. For many institutions, virtual graduation has proven to be a holy grail of sorts--critically important to student experience, but illusive in form and difficult to achieve. This article explores several existing models of virtual graduations, and…
Descriptors: Electronic Learning, Recognition (Achievement), Graduation, Synchronous Communication
Yu, Xi – Mathematics Teacher: Learning and Teaching PK-12, 2021
When learning is virtual and students' webcams are turned off, interaction between students and teachers compared to an in-person classroom can fall short. The reasons some students keep their webcams off are numerous and compelling from an equity lens perspective (Yu 2020a): The history of policing in the United States points to an increased use…
Descriptors: Electronic Learning, Virtual Classrooms, High School Teachers, Mathematics Teachers
Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Journal on E-Learning, 2018
In the context of the road transport there is the need to provide new training opportunities for million of truck and bus drivers who are often on the road. The C95-Challenge EU Erasmus+ project aims to meet this need by introducing new training methodologies and solutions that support compulsory periodic courses. The main project result is the…
Descriptors: Driver Education, Online Courses, Electronic Learning, Interactive Video
Figueiredo, Mauro; Godejord, Beata; Rodrigues, José – International Association for Development of the Information Society, 2016
Low achievement in mathematics education has been an increasing problem in the recent years in some countries. According to a 2010 study from the U.S. Department of Education, blended learning classes produce statistically better results than their face-to-face. There is also an increasing number of students using smartphones and tablets in…
Descriptors: Computer Oriented Programs, Handheld Devices, Mathematics Activities, Interactive Video
Laws, Priscilla W.; Willis, Maxine C.; Jackson, David P.; Koenig, Kathleen; Teese, Robert – Physics Teacher, 2015
Ever since the first generalized computer-assisted instruction system (PLATO) was introduced over 50 years ago, educators have been adding computer-based materials to their classes. Today many textbooks have complete online versions that include video lectures and other supplements. In the past 25 years the web has fueled an explosion of online…
Descriptors: Interactive Video, Vignettes, Physics, Science Instruction
Rayens, William; Ellis, Amanda – Journal of Statistics Education, 2018
Shortly after we created a face-to-face, student-centered, general education classroom at the University of Kentucky, we were asked to create a similar environment online. In this article, we describe what we did and what we learned in the process. This is not a comparative, controlled study, but an anthology of examples and reflection. Our aim is…
Descriptors: Student Centered Learning, Electronic Learning, College Students, Active Learning
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Susan M. Fulgham present their interview with Ryan Watkins, Associate Professor of Educational Technology at the George Washington University and the author of 10 books and more than 95 articles. In this interview, Watkins discusses the following topics:…
Descriptors: Educational Technology, Interviews, Electronic Learning, Skill Development
Guernsey, Lisa – ZERO TO THREE, 2013
Electronic media--whether child-oriented videos and games or background television--is increasingly embedded in young children's lives, raising questions of its impact on children's language skills. New research presents a multitextured picture of how different types of e-media--depending on content, context, and a child's age--can help and hurt.…
Descriptors: Toddlers, Language Acquisition, Web Based Instruction, Electronic Learning
Santally, Mohammad Issack; Rajabalee, Yousra; Cooshna-Naik, Dorothy – European Journal of Open, Distance and E-Learning, 2012
This paper discusses how modern technologies are changing the teacher-student-content relationships from the conception to the delivery of so-called "distance" education courses. The concept of Distance Education has greatly evolved in the digital era of 21st Century. With the widespread use and access to the Internet, exponential growth…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Internet
Barkand, Jonathan; Kush, Joseph – Electronic Journal of e-Learning, 2009
Virtual Learning Environments (VLEs) are becoming increasingly popular in online education environments and have multiple pedagogical advantages over more traditional approaches to education. VLEs include 3D worlds where students can engage in simulated learning activities such as Second Life. According to Claudia L'Amoreaux at Linden Lab, "at…
Descriptors: Traditional Schools, Secondary Schools, Educational Games, Educational Environment
Subel, Sue – Knowledge Quest, 2007
This article discusses the importance of designing a library media center that engages students in constructing new knowledge. The author describes the planning stages of a new library facility. In the early planning stages, the author focused on the expectations of the administration. She soon realized that they had included all the…
Descriptors: Facility Guidelines, Library Services, School Libraries, Learning Resources Centers
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