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Levy Cohen, Rinat; Zusho, Akane – New Directions for Teaching and Learning, 2023
Students who struggle to complete an assignment may rely on self-regulatory strategies such as rereading class notes or learning from worked-out examples from textbooks to handle tasks beyond their capability. Learners may also reach out to teachers or peers for assistance. In the past, seeking help from other individuals has been viewed as a…
Descriptors: Help Seeking, Student Behavior, Mathematics Achievement, Educational Technology
Muhammad Zulfadhli Kamarudin; Mohd Syafiq Aiman Mat Noor; Romarzila Omar – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
The use of digital technologies as teaching and learning materials supports and enhances science learning, encouraging students to develop valuable inquiry skills and knowledge. In response, this paper seeks to explore digital inquiry-based learning as a useful aid for teaching the elementary school science curriculum on plants in Malaysia. There…
Descriptors: Foreign Countries, Plants (Botany), Science Education, Electronic Learning
Pollock, Jane E.; Tolone, Laura J.; Nunnally, Gary S. – Educational Leadership, 2021
Innovative teaching means the teacher is the creator, but unfortunately it does not necessarily mean the same for the students. Innovation is not just "doing" something new; it is "thinking" of new ways to improve a product, a method, or an idea. How can educators teach students to become better innovators themselves? This…
Descriptors: Educational Innovation, Lesson Plans, Planning, Thinking Skills
Kibble, Jonathan D. – Advances in Physiology Education, 2021
As the Baby Boomer generation reaches old age, there has been a significant increase in the number of older adults needing healthcare over the past decade. The physiology of aging is therefore a highly relevant topic for the preclinical medical curriculum. I describe a new capstone unit on the physiology of aging, placed at the end a medical…
Descriptors: Physiology, Aging (Individuals), Capstone Experiences, Medical Education
Howley, Iris – Information and Learning Sciences, 2020
Purpose: Process-oriented guided inquiry learning (POGIL) is a series of learning activities building on student prior knowledge guiding them to construct their own understanding of new concepts in collaborative roles. This paper aims to illustrate how POGIL worksheets can be adapted for low bandwidth and low-computing environments to accommodate…
Descriptors: Inquiry, Worksheets, Learning Activities, Prior Learning
Wei, Yan; Spear-Swerling, Louise; Mercurio, Mia – Intervention in School and Clinic, 2021
Students may lack the motivation to read for many reasons, including inadequate access to interesting texts, limited encouragement to read for pleasure from adults, instructional practices that do not foster engagement in learning, or a history of reading failure. This article focuses on students with reading disabilities who may have a…
Descriptors: Student Motivation, Learning Disabilities, Reading Motivation, Reading Difficulties
Ghadirian, Hajar; Ayub, Ahmad Fauzi Mohd; Silong, Abu Daud; Bakar, Kamariah Binti Abu; Hosseinzadeh, Maryam – International Education Studies, 2016
It is commonly discussed that a key challenge for online collaboration is to promote group awareness. Although this challenge has gained intensified consideration by scholars, scarce attempt has been devoted into development of a reasonable hypothetical comprehension of what group awareness really is and how it can be studied empirically. This…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Knowledge Level
Anderson, Janice L.; Smith, Diane; Corbat, Josh; Minshew, Lana; Madlangbayan, Melissa – Science and Children, 2016
Direct experience is a powerful learning and teaching tool. However, when trying to teach students about natural hazards such as earthquakes, direct experience is not the best idea. Depending on location, it might be difficult to help young students understand the impact of natural hazards on their lives. Students will naturally find it…
Descriptors: Science Instruction, Natural Disasters, Technology Uses in Education, Educational Technology
Shep, Sydney – Teaching and Learning Research Initiative, 2017
"Moving beyond the threshold" set out to interrogate what it means to think historically in the digital age (Tredinnick, 2013). How do university students and teachers use digital media to transform learning experiences? Do digital approaches present novel ways to engage with key historical concepts? Answers to these questions continue…
Descriptors: College Students, College Faculty, Educational Technology, Technology Uses in Education
Dunlap, Joanna C.; Lowenthal, Patrick R. – International Journal of Teaching and Learning in Higher Education, 2013
"Theory? What does this have to do with anything we're doing?" Sound familiar? Students may not always verbalize this, but they often think it, especially in courses where the emphasis is on the development of technical skills and the application of those skills to the building of products. Presenting theory in a way that is relevant and…
Descriptors: Learning Experience, Story Telling, College Students, Instructional Design
Msweli, Pumela – International Review of Research in Open and Distance Learning, 2012
Open distance learning is viewed as a system of learning that blends student support, curriculum and instruction design, flexibility of learning provision, removal of barriers to access, credit of prior learning, and other academic activities such as programme delivery and assessment for the purpose of meeting the diverse needs of students.…
Descriptors: Higher Education, Prior Learning, Distance Education, Colleges
Apperley, Tom; Beavis, Catherine – E-Learning and Digital Media, 2013
This article outlines a model for teaching both computer games and videogames in the classroom for teachers. The model illustrates the connections between in-game actions and youth gaming culture. The article explains how the out-of-school knowledge building, creation and
collaboration that occurs in gaming and gaming culture has an impact on…
Descriptors: Critical Literacy, Computer Games, Video Games, Teaching Methods
Riendeay, Diane, Ed. – Physics Teacher, 2013
Discrepant events are surprising occurrences that challenge learners' preconceptions. These events puzzle students because the results are contrary to what they believe should happen. Due to the unexpected outcome, students experience cognitive disequilibrium, and this often leads to a desire to solve the problem. Discrepant events are great…
Descriptors: Science Instruction, Prior Learning, Learner Engagement, Video Technology
Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design
Shafer, Kathryn G.; Severt, Gina; Olson, Zachary A. – Mathematics Teacher, 2011
The fun thing about teaching measurement topics is allowing students to create three-dimensional objects from cardboard or paper and then to use them to calculate volume and surface area. The project described in this article is one that author Shafer has used for many years at the high school and college levels to reinforce the concepts of volume…
Descriptors: Education Majors, Elementary Education, Prior Learning, Mathematics Instruction