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Boyko-Head, Christine – International Journal for Talent Development and Creativity, 2020
COVID-19's global sweep disrupted educational conversations, institutional plans, teaching models, and learning competencies. After mid-March 2020, teaching and learning moved online, forcing faculty, despite experience and pedagogical philosophy, to engage with technology. Content was also reduced, unintentionally reflecting the pedagogical…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Green, Lucy Santos – Knowledge Quest, 2014
The school library profession has begun to develop a reputation for tech-savviness. Several school librarians are nationally recognized technology leaders and present at conferences where instructional technology is at the forefront. Unfortunately, while school librarians have done a wonderful job of marketing their technological expertise in the…
Descriptors: Technology Integration, School Libraries, Pedagogical Content Knowledge, Technological Literacy
Tanaka, Hiroya; Yonesaka, Suzanne M.; Ueno, Yukie – The EUROCALL Review, 2015
Vocabulary is an area that requires foreign language learners to work independently and continuously both in and out of class. In the Japanese EFL setting, for example, more than 97% of the population experiences approximately six years of English education at secondary school during which time they are required to learn approximately 3,000 words…
Descriptors: Portfolios (Background Materials), Educational Technology, Vocabulary Development, English (Second Language)
Howard, Craig D.; Boling, Elizabeth; Rowland, Gordon; Smith, Kennon M. – Educational Technology, 2012
The field of instructional design does not collect and share actual completed instructional designs and designers' reflections on the creation of those designs as an integral, widespread aspect of its practice. This article defines the instructional design case as a means of knowledge building. It lays out the components of instructional design…
Descriptors: Instructional Design, Educational Practices, Educational Needs, Case Method (Teaching Technique)
Halfond, Jay A. – New England Journal of Higher Education, 2011
Institutional resistance to online learning has been melting away during these recessionary times, as schools seek ways to address enrollment pressures without increasing faculty or classrooms. But the test for online learning should be based as much on learning efficacy as financial efficiency. Seeking comparability in learning outcomes should be…
Descriptors: Electronic Learning, Distance Education, Familiarity, Online Courses
Makoe, M. – South African Journal of Higher Education, 2012
The use of mobile technologies in education has had a major impact on the pedagogy as known and understood by many academics in distance education institutions. Teaching using new technologies requires a variety of skills that are different from what most teachers are familiar with. Therefore, teachers need to be trained on how to use these new…
Descriptors: Educational Technology, Electronic Learning, Distance Education, Information Technology
Harris, David – E-Learning and Digital Media, 2012
The seminal work of Prensky on "digital natives" and "digital wisdom" is used to launch a broader discussion on the relations between electronic communication, higher education, and popular and elite culture. Prensky's critics commonly contrast his polarisations and generational divisions with a more complex picture of types of engagement with…
Descriptors: Higher Education, Information Technology, Handheld Devices, Familiarity
Biamonte, Nicole, Ed. – Scarecrow Press, 2010
Teachers the world over are discovering the importance and benefits of incorporating popular culture into the music classroom. The cultural prevalence and the students' familiarity with recorded music, videos, games, and other increasingly accessible multimedia materials help enliven course content and foster interactive learning and…
Descriptors: Music, Popular Culture, Video Games, Familiarity
Wilson, Lee – Technology & Learning, 2007
Do video games and simulations really belong in the classroom? A growing body of evidence--from education conference sessions to ramped-up gaming research and university pilot programs--all point to the affirmative. However, sensationalized press accounts, a personal lack of familiarity with games, and other factors still contribute to a broad…
Descriptors: Video Games, Teaching Methods, Familiarity, Misconceptions
Little, Julie K.; Page, Carie – EDUCAUSE Review, 2009
Keeping faculty one step ahead of emerging technologies--and providing them with the support to manage what often feels like a rising tide of new tools and learning research--can indeed be difficult. Managing the widening gulf between early adopters and less technologically savvy faculty can be downright frustrating. And then there's the delicate…
Descriptors: College Faculty, Educational Technology, Technological Advancement, Adjustment (to Environment)
Miller, Brigetta F. – Teaching Music, 2004
While working with music teachers in training at the university level, the author learned how helpful it can be to model a curriculum that mirrors America's changing demographics. As a Native American who grew up on the Stockbridge-Munsee Indian Reservation, in central Wisconsin, she discovered that Native history and culture were absent from…
Descriptors: Familiarity, Educational Technology, Music, Music Teachers
Carroll, James B.; Morrell, Patricia D. – Journal of Computing in Teacher Education, 2006
Technology skills and attitudes were compared between 51 school of education faculty members and 378 student teachers in teacher education programs in six Northwest liberal arts colleges. Few significant differences were found between the groups. In general, faculty members had higher levels of knowledge of a greater number of technology-based…
Descriptors: Teacher Education Programs, Knowledge Level, Educational Technology, Liberal Arts

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