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Zywica, Jolene; Roberts, Anna; Davidson, Drew – Educational Technology, 2013
Working Examples (WEx) is described by the authors as a vehicle for ideating and building radical innovations to change education. It is a community of researchers, designers, and educators working at the intersection of education and technology. "Examples" (ideas, work, and projects) allow people to explore new ideas, learn from each…
Descriptors: Educational Technology, Educational Change, Educational Practices, Communities of Practice
Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2012
Educators are well aware that in order to positively impact children's learning, media and technology must be integrated into the teaching and learning activities of instructional environments. In order to be a powerful catalyst for learning, media and technology resources must complement the learning goals, the instructional practices, and the…
Descriptors: Public Television, Educational Television, Educational Technology, Technology Uses in Education
Van Domelen, Dave – Physics Teacher, 2010
It's always hard to know what to expect when bringing computers into an educational setting, as things are always changing. Student skills with computers are different today than they were 10 years ago, and 20 years ago almost counts as an alien world. Still, one hopes that some of these changes result in positive trends, such as student attitudes…
Descriptors: Student Attitudes, Demonstration Programs, Gender Differences, Physics
Augustin, T.; Hockemeyer, C.; Kickmeier-Rust, M.; Albert, D. – IEEE Transactions on Learning Technologies, 2011
The assessment of knowledge and learning progress in the context of game-based learning requires novel, noninvasive, and embedded approaches. In the present paper, we introduce a mathematical framework which relates the (problem solution) behavior of a learner in the game context to the learner's available and lacking competencies. We argue that a…
Descriptors: Feedback (Response), Mathematics Instruction, Definitions, Educational Games
Fadde, Peter J. – TechTrends: Linking Research and Practice to Improve Learning, 2007
A video mock-up is a "design story", described by Patrick Parrish in a recent "TechTrends" article as "imagining the journey of a learner's experience in engaging with a finished design". A design story allows designers to show their design vision to others and to observe features and benefits of the program as a learner would experience it. The…
Descriptors: Instructional Effectiveness, Formative Evaluation, Multimedia Materials, Hypermedia
Council of Administrators of Special Education, Inc. – 1983
This booklet presents summary information on 44 programs in Massachusetts, New York, and Pennsylvania nominated as demonstrating unique or exemplary practices in special education. Citations include program name, brief description, information on the target population, process for evaluation or analysis and renewal, adoption requirements, funding…
Descriptors: Demonstration Programs, Disabilities, Educational Technology, Emotional Disturbances
Santos, Osvaldo A.; Ramos, Fernando M. S. – Computers and Education, 2004
This paper presents a proposal of a framework whose main objective is to manage the delivery and rendering of learning objects in a digital rights controlled environment. The framework is based on a digital licensing scheme that requires each learning object to have the proper license in order to be rendered by a trusted player. A conceptual model…
Descriptors: Certification, Internet, Educational Technology, Intellectual Property
Peer reviewedCuoco, Albert A., Ed; And Others – Mathematics Teacher, 1995
Describes four projects that support the transition from an abstract to a concrete notion of the effective use of technology in the secondary school classroom: The Interactive Mathematics Program, Systemic Initiative for Montana Mathematics and Science, University of Chicago School Mathematics Project, and Connected Geometry. (MKR)
Descriptors: Abstract Reasoning, Demonstration Programs, Educational Technology, Mathematics Education
Office of Educational Research and Improvement (ED), Washington, DC. – 1981
Abstracts and cumulative data prepared by the Division of Educational Technology (DET) staff for all of the projects funded by the division since 1968 are listed alphabetically under the legislated programs: (1) Educational Television (ETV) and Radio Programming, (2) ESAA Television and Radio Series, (3) Telecommunications Demonstration, and (4)…
Descriptors: Basic Skills, Demonstration Programs, Educational Radio, Educational Technology
Senese, Donald J. – Technological Horizons in Education, 1984
Explores various topics and issues concerning trends which are related to electronic learning. They include: improved educational opportunities, role of the National Diffusion Network, school-based demonstration projects, use of technology in science writing classes, importance of basic education, and shifting career patterns. (JN)
Descriptors: Computer Oriented Programs, Demonstration Programs, Educational Technology, Educational Trends
Vaughan, Larry, Ed. – 1982
This report presents brief descriptions of exemplary programs validated by the National Diffusion Network (NDN) and approved for national dissemination by the Joint Dissemination Review Panel, which focus specifically on the effective use of technology in education. As exemplary projects called Developer Demonstrators, 12 of the programs described…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Demonstration Programs
Council of Administrators of Special Education, Inc. – 1984
The guide presents descriptions of 65 unique or exemplary special education programs in California, Colorado, Kansas, Montana, New Mexico, Utah, and Washington. Programs were identified through a peer nomination process. Entries include information on project title, target population, project description, process for evaluation or analysis and…
Descriptors: Communication Disorders, Curriculum, Demonstration Programs, Disabilities
Peer reviewedDietzel, Richard; And Others – Educational Media International, 1994
Curriculum needs can be identified and curriculum developed using the instructional design process. A fictional scenario and instructional design components are provided for those educators interested in incorporating virtual reality into the curriculum. Sample items of questionnaires are appended. (AEF)
Descriptors: Curriculum Development, Demonstration Programs, Educational Needs, Educational Technology
November, Alan C. – Principal, 1996
New technologies are undermining traditional jobs and making workers responsible for creating their own. To prepare students for a high-tech marketplace, educators must reengineer the organizational design of learning. The Mayo Demonstration School of Science and Technology in Tulsa, Oklahoma, is helping students manage their own time, design…
Descriptors: Demonstration Programs, Education Work Relationship, Educational Technology, Elementary Education
Reed, Michael D.; And Others – 1989
Project Tradition and Technology (TNT) at Peach Springs Elementary School (Peach Springs, Arizona) is 1 of 12 programs recognized nationally as an outstanding model of bilingual education by the U.S. Department of Education. Project TNT is a process-oriented curriculum development model that identifies the community's needs and expectations for…
Descriptors: American Indian Education, Bilingual Education, Cultural Education, Curriculum Development

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