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Novak, Kae – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article discusses how the term metaverse and the use of virtual worlds is not novel. Beginning with the use of the metaverse for learning starting in the 1990s, the author provides an overview of metaverse, immersion in virtual worlds, their use, and research conducted on them. The article ends with an outline of emerging trends and possible…
Descriptors: Computer Simulation, Trend Analysis, Technology Uses in Education, Educational Research
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Asakura, Kenta; Sewell, Karen; Rawlings, Mary; Bay, Uschi; Kourgiantakis, Toula – Journal of Social Work Education, 2023
This tribute article highlights Professor Marion Bogo's groundbreaking work on simulation-based social work education. We highlight Professor Bogo's lifetime commitment to enhancing social work education through research, mentorship, and innovation. Professor Bogo advanced the use of simulation with trained actors by implementing a structured and…
Descriptors: Simulation, Social Work, Educational Research, Mentors
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Kyle Cox; Ben Kelcey; Hannah Luce – Journal of Experimental Education, 2024
Comprehensive evaluation of treatment effects is aided by considerations for moderated effects. In educational research, the combination of natural hierarchical structures and prevalence of group-administered or shared facilitator treatments often produces three-level partially nested data structures. Literature details planning strategies for a…
Descriptors: Randomized Controlled Trials, Monte Carlo Methods, Hierarchical Linear Modeling, Educational Research
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Smith, Joseph R.; Snapp, Bart; Madar, Savva; Brown, Jonathan R.; Fowler, Jim; Andersen, Maeve; Porter, Christopher D.; Orban, Chris – PRIMUS, 2023
We present a free student-facing tool for creating 3D plots and smartphone-based virtual reality (VR) visualizations for STEM courses. Visualizations are created through an in-browser interface using simple plotting commands. Then QR codes are generated, which can be interpreted with a free smartphone app, requiring only an inexpensive Google…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Computer Simulation
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Fink, Maximilian C.; Radkowitsch, Anika; Bauer, Elisabeth; Sailer, Michael; Kiesewetter, Jan; Schmidmaier, Ralf; Siebeck, Matthias; Fischer, Frank; Fischer, Martin R. – Educational Technology Research and Development, 2021
Collaborations between researchers and practitioners have recently become increasingly popular in education, and educational design research (EDR) may benefit greatly from investigating such partnerships. One important domain in which EDR on collaborations between researchers and practitioners can be applied is research on simulation-based…
Descriptors: Educational Research, Simulation, Instructional Design, Educational Researchers
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Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
Sales, Adam C.; Hansen, Ben B. – Journal of Educational and Behavioral Statistics, 2020
Conventionally, regression discontinuity analysis contrasts a univariate regression's limits as its independent variable, "R," approaches a cut point, "c," from either side. Alternative methods target the average treatment effect in a small region around "c," at the cost of an assumption that treatment assignment,…
Descriptors: Regression (Statistics), Computation, Statistical Inference, Robustness (Statistics)
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White, Mark C.; Rowan, Brian; Hansen, Ben; Lycurgus, Timothy – Journal of Research on Educational Effectiveness, 2019
There is growing pressure to make efficacy experiments more useful. This requires attending to the twin goals of generalizing experimental results to those schools that will use the results and testing the intervention's theory of action. We show how electronic records, created naturally during the daily operation of technology-based…
Descriptors: Program Evaluation, Generalization, Experiments, Records (Forms)
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Gavillet, Rebecca – Texas Education Review, 2018
This article provides a review of relevant literature and theoretical frameworks that support the inclusion of experiential learning in higher education programs. A brief discussion of experiential learning types is included. Experiential learning or experiential education refers to learning through experience, whether integrated in curricula or…
Descriptors: Experiential Learning, Program Effectiveness, College Students, Adults
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Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
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Alger, Chadwick F. – Simulation & Gaming, 2011
During our 14 years together at Northwestern University, Harold Guetzkow was at the same time my colleague, creative teacher, and helpful personal friend. I used his simulation in my undergraduate courses. His research and personal suggestions provided creative insights for my research at UN Headquarters. He provided younger colleagues with…
Descriptors: Computer Simulation, Simulation, Professional Recognition, Intellectual History
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Lindgren, Robb; Johnson-Glenberg, Mina – Educational Researcher, 2013
The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as "mixed reality" (MR). MR environments merge the digital with the physical, where, for example, students can use their bodies to simulate an orbit around a virtual planet. Recent…
Descriptors: Educational Research, Learning Theories, Computer Simulation, Physical Environment
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Gemici, Sinan; Bednarz, Alice; Lim, Patrick – International Journal of Training Research, 2012
Quantitative research in vocational education and training (VET) is routinely affected by missing or incomplete information. However, the handling of missing data in published VET research is often sub-optimal, leading to a real risk of generating results that can range from being slightly biased to being plain wrong. Given that the growing…
Descriptors: Vocational Education, Educational Research, Data, Statistical Analysis
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Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
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Bennett, Sue; Oliver, Martin – Research in Learning Technology, 2011
Research into learning technology has developed a reputation for being driven by rhetoric about the revolutionary nature of new developments, for paying scant attention to theories that might be used to frame and inform research, and for producing shallow analyses that do little to inform the practice of education. Although there is…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Multimedia Instruction
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