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Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar – Computers & Education, 2012
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…
Descriptors: Video Games, Educational Games, Formative Evaluation, Figurative Language
Gresham, Peta – English in Australia, 2012
This paper reflects one cycle of an action research project that investigated how integrating activity, competition, and visual learning strategies through IWB/ Smart Response technology could engage a lower level Year 12 Advanced English class in NSW--a group of boys who felt disconnected from the course of study. After my initial reconnaissance…
Descriptors: Video Technology, Action Research, Achievement, Visual Learning
Fogel, Nancy S. – 1990
A computer-based method of communicating syntactic knowledge to deaf students was designed, building on the visual orientation of deaf students and employing such American Sign Language techniques as visualization and directionality. The computer-based instructional treatments were presented as an educational game called the "Yes-No Game," with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Games

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