Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 15 |
| Since 2017 (last 10 years) | 58 |
| Since 2007 (last 20 years) | 180 |
Descriptor
Source
Author
| Ellington, Henry | 3 |
| Bruin, Klaas, Ed. | 2 |
| Crookall, David | 2 |
| Forsyth, Carol | 2 |
| Harrison, J. Derek | 2 |
| Haywood, K. | 2 |
| Johnson, L. | 2 |
| Levine, A. | 2 |
| Mayer, Richard E. | 2 |
| Shaffer, David Williamson | 2 |
| Shaughnessy, Michael F. | 2 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 70 |
| Teachers | 38 |
| Researchers | 7 |
| Community | 2 |
| Administrators | 1 |
Location
| United Kingdom | 6 |
| Australia | 5 |
| Taiwan | 3 |
| United Kingdom (Great Britain) | 3 |
| United States | 3 |
| Belgium | 2 |
| California | 2 |
| China | 2 |
| European Union | 2 |
| France | 2 |
| Japan | 2 |
| More ▼ | |
Laws, Policies, & Programs
| Education Amendments 1974 | 1 |
| United States Constitution | 1 |
Assessments and Surveys
| General Educational… | 1 |
What Works Clearinghouse Rating
Urban, Alex – Technology, Knowledge and Learning, 2023
Object-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts…
Descriptors: History Instruction, Educational Games, Museums, Video Games
David Suleiman – Journal of Instructional Pedagogies, 2024
Educating people in personal finance is of utmost importance. However, previous studies show that traditional approaches to financial education may lack experiential learning components that help students connect theory and practice. This article describes a pedagogical approach to financial literacy education taught at an international liberal…
Descriptors: Experiential Learning, Financial Education, Financial Literacy, Money Management
Tim Erickson – Australian Mathematics Education Journal, 2024
This is the third in a series of articles describing CODAP and where it might be used to address content in the "Australian Curriculum: Mathematics" v9.0 (ACARA, 2022). We've talked before about model-ling and about statistics; this time, we'll talk about exploring probability using CODAP. As before, we have also prepared online pages…
Descriptors: Statistics Education, Data Analysis, Mathematical Concepts, Mathematics Curriculum
Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
Xiaojia Wang; Rickard Enstroem – Decision Sciences Journal of Innovative Education, 2024
Information flow is one of the three main flows of supply chains. It is an abstract concept that can be challenging for students to grasp in its entirety. This article describes a role-playing game for teaching the topic of information flow in an undergraduate supply chain management course. The game allows students to simulate receiving and…
Descriptors: Role Playing, Educational Games, Undergraduate Study, Economics Education
Wang, Annie; Thompson, Meredith; Roy, Dan; Pan, Katharine; Perry, Judy; Tan, Philip; Eberhart, Rik; Klopfer, Eric – Interactive Learning Environments, 2022
This study focuses on an educational game titled "Cellverse," a two-player cross-platform VR project intended to teach high school biology students about cell structure and function. In "Cellverse," players work in pairs to explore a human lung cell and diagnose and treat a dangerous genetic disorder. "Cellverse" is…
Descriptors: Educational Games, Computer Games, Computer Simulation, Instructional Design
Nikolaos Kiriazis; Thanasis Hadzilacos – International Association for Development of the Information Society, 2022
Peer-mediation in a school environment, when carried out correctly, can benefit not only the parties of the conflict, but also their environment, including the school, the team, the family and the mediator. A serious same has been designed and a prototype developed for the training of minors and young adults as mediators. The core of the game is a…
Descriptors: Peer Mediation, Educational Games, Simulation, Discussion
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Patrick Sullivan – Mathematics Teacher: Learning and Teaching PK-12, 2020
This article asks the question: is the "Last Banana" game fair? Engaging in this exploration provides students with the mathematical power to answer the question and the mathematical opportunity to explore important statistical ideas. Students engage in simulations to calculate experimental probabilities and confirm those results by…
Descriptors: Mathematics Instruction, Educational Games, Probability, Simulation
Salgo, Alexander; O'Shea, Galen; Hellemans, Kim; Davies, Jim – International Association for Development of the Information Society, 2021
We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity. [For the full proceedings, see ED621108.]
Descriptors: Open Source Technology, Educational Games, Simulation, Brain
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Meyer, Joerg – Teaching Statistics: An International Journal for Teachers, 2019
A formula is derived for a 'two-dice horse race', in which two ordinary dice are thrown repeatedly and each time the sum of the scores determines which horse (numbered 2 to 12) moves forward one space. This paper answers a question posed in a former "Teaching Statistics" article, and demonstrates the value of simulation.
Descriptors: Statistics, Probability, Mathematical Formulas, Educational Games
Shaltayev, Dmitriy – Decision Sciences Journal of Innovative Education, 2021
In this article, we describe the use of linear programming in conjunction with an online simulation game in an undergraduate supply chain management class. Supply chain management is a required course for students enrolled in a Business Administration program with a concentration in management. It delivers a broad overview of the supply chain…
Descriptors: Undergraduate Students, Educational Games, Computer Simulation, Computer Games
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Autin, Melanie A.; Gerstenschlager, Natasha E. – Teaching Statistics: An International Journal for Teachers, 2019
The negative hypergeometric distribution is often not formally studied in secondary or collegiate statistics in contexts other than drawing cards without replacement. We present a different context with the potential of engaging students in simulating and exploring data.
Descriptors: Statistics, Teaching Methods, Simulation, Educational Games

Peer reviewed
Direct link
