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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Rhys Pritchard; Francis Dockerty – Curriculum Studies in Health and Physical Education, 2025
Since Bunker and Thorpe (1982. A model for the teaching of games in secondary schools. "Bulletin of Physical Education," 18(1), 5-8.) introduced Teaching Games for Understanding (TGfU), there has been a growing recognition of advocating approaches to pedagogy that addresses participant learning with games-based approaches (GBA)…
Descriptors: Elementary Education, Physical Education, Game Based Learning, Educational Theories
Jensen, Marc – Montessori Life: A Publication of the American Montessori Society, 2021
Many people are unduly intimidated by the thought of teaching probability. At its most basic level, probability revolves around being able to predict whether a future event is certain, possible, or impossible. These basic concepts grow and develop into a more mathematical understanding of likelihood as children learn to quantify that…
Descriptors: Prediction, Probability, Mathematics Education, Educational Games
Kevin J. Krajcir; Emily K. Field; Bradley Fultz; Robin Buff; Jim Gann; Lorin A. Neuman-Lee – American Biology Teacher, 2024
Biological interactions and associations underlie life's processes at every level of organization. Here, we present a classroom activity that allows students to visualize and understand the connections within almost any biological system, from cell functions to ecological relationships. We recommend that instructors implement this activity to…
Descriptors: Biology, Class Activities, Science Instruction, Visualization
Dixon, Juli K.; Rutledge, Treshonda; Caton, Jennifer C.; Nolan, Edward C. – Mathematics Teacher: Learning and Teaching PK-12, 2021
Finding ways for students to use manipulatives in a safe, yet collaborative, manner is a challenge the 2020-2021 school year introduced. Teachers scrambled to create a set of manipulatives for individual use on a budget so students could learn from home, in hybrid environments, or in socially distanced classrooms. This article presents a…
Descriptors: Mathematics Instruction, Manipulative Materials, Teaching Methods, Fractions
David Suleiman – Journal of Instructional Pedagogies, 2024
Educating people in personal finance is of utmost importance. However, previous studies show that traditional approaches to financial education may lack experiential learning components that help students connect theory and practice. This article describes a pedagogical approach to financial literacy education taught at an international liberal…
Descriptors: Experiential Learning, Financial Education, Financial Literacy, Money Management
Carmen Petrick Smith – Mathematics Teacher: Learning and Teaching PK-12, 2023
Geometric constructions present an opportunity to help students develop geometric proofs and justifications while actively creating mathematical representations (Mariotti, 2001). Though traditionally carried out with paper and pencil, dynamic geometry software allows students to produce more precise constructions with greater certainty…
Descriptors: Geometric Concepts, Mathematics Instruction, Teaching Methods, Validity
Odom, Summer F.; Cantrell, Megan S. – New Directions for Student Leadership, 2022
Active learning experiences, such as games, have been found to increase the holistic learning experience for students in college curricular settings. However, barriers exist to using games as a leadership pedagogy in the curriculum. This article reviews the benefits and challenges of using games in college leadership curricular settings and…
Descriptors: Educational Games, Games, Leadership Training, College Curriculum
Iago Rodrigues Agualuza; Silvana Morita Melo; Lina Garcés; Vânia de Oliveira Neves – Informatics in Education, 2025
Modern software companies prioritize high-quality products for competitiveness, and Software Process Improvement (SPI) models help achieve this. In Brazil, the Brazilian Software Process Improvement Model ("MPS-SW" model) is widely used, but its complexity and extensive documentation make it challenging to teach in undergraduate courses.…
Descriptors: Educational Games, Teaching Methods, Computer Science Education, Computer Software
McClough, David – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2021
Board games are enjoying increased popularity with thousands of new games introduced annually. The most popular mechanical element of board games is rolling dice and economic topics rank in the top three most common board game themes. The dice game Left, Center, Right employs dice and is easy to learn. This essay presents a variety of social…
Descriptors: Game Based Learning, Social Studies, Teaching Methods, Educational Games
Tetyana Bidna – TESL Canada Journal, 2025
This article explores the meaning, form, and pronunciation of narrative tenses for intermediate English language learners, addresses common learner issues, and proposes solutions through a combination of literature review and classroom-based activities. Challenges include differentiating between tenses, correct usage, and pronunciation of past…
Descriptors: Morphemes, Grammar, English (Second Language), Second Language Learning
Maura N. Snyder; Alanna L. Peebles – Communication Teacher, 2025
A core component of teaching media literacy involves students analyzing and reflecting on how they use media in their daily lives. In this hands-on activity, college students play social media privacy bingo. Each square represents a different type of private information that they might choose to share on social media. The instructor calls out…
Descriptors: Social Media, Teaching Methods, Media Literacy, Student Attitudes
Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
Djaouti, Damien – International Journal of Game-Based Learning, 2020
This article deals with serious game design methods. More specifically, it focuses on the following question: is there any universal series of steps to design a serious game? Or is the availability of several different design methods unavoidable? To try to answer this question, we will study a corpus of ten design methods suited to Serious Games.…
Descriptors: Instructional Design, Educational Games, Methods, Models
Ayvazo, Shiri; Brill, Alit; Magal, Karen Samuel – TEACHING Exceptional Children, 2023
Problem-solving is a skill of fundamental importance for populations with developmental delays, and especially for students with Autism Spectrum Disorder (ASD). Training students with ASD to solve ill-defined problems is a challenging objective for educational and therapeutic teams. This is due to the myriad of unpredictable situations presented…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Teaching Methods, Intervention

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