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Supple, Briony; Cronin, James G. R. – Teaching & Learning Inquiry, 2023
This article makes a case for SoTL practitioners to engage in what we term a pedagogy of slow. Here, "slow" connotes with waiting and patience. It takes time to learn and acquire the skills that a SoTL scholar needs. "Doing SoTL" we therefore argue, requires a pedagogy that takes time and sees time as an ally instead of as an…
Descriptors: Scholarship, Instruction, Learning, Educational Practices
Zakharova, Alena A.; Vekhter, Evgeniya V.; Shklyar, Aleksey V. – European Journal of Contemporary Education, 2019
At the stage of designing an educational environment, one of the most significant problems is the creation of effective visualization tools for collecting, organizing and analysing educational information. Existing approaches to visual information analysis have a number of disadvantages, which include a significant resource intensity and high…
Descriptors: Visualization, Design, Educational Environment, Data Collection
Sweeney, Sara K.; Newbill, Phyllis; Ogle, Todd; Terry, Krista – TechTrends: Linking Research and Practice to Improve Learning, 2018
The authors explore how 3D visualizations of historical sites can be used as pedagogical tools to support historical empathy. They provide three visualizations created by a team at Virginia Tech as examples. They discuss virtual environments and how the digital restoration process is applied. They also define historical empathy, explain why it is…
Descriptors: Computer Simulation, Visualization, Empathy, Historic Sites
Tkachuk, Alla – Childhood Education, 2019
By transforming education to focus on nurturing creativity, teachers can better ensure that their students are receiving the best preparation for a future of rapid change. This article describes how Alla Tkachuk founded MASK (Mobile Art School in Kenya, www.mobileartschoolinkenya.org) to champion art for creativity in Africa. Starting as a small…
Descriptors: Creativity, Visualization, Foreign Countries, Art Education
Thompson, Kate; Kennedy-Clark, Shannon; Wheeler, Penny; Kelly, Nick – British Journal of Educational Technology, 2014
This paper describes a technique for locating indicators of success within the data collected from complex learning environments, proposing an application of e-research to access learner processes and measure and track group progress. The technique combines automated extraction of tense and modality via parts-of-speech tagging with a visualisation…
Descriptors: Data Collection, Educational Environment, Research, Electronic Equipment
Larsen, Lasse Juel – Journal of Interactive Learning Research, 2012
This paper puts forward a new design perspective for game-based learning. The general idea is to abandon the long sought-after dream of designing a closed learning system, where students in both primary and secondary school could learn--without the interference of teachers--whatever subject they wanted while sitting in front of a computer. This…
Descriptors: Educational Environment, Portfolios (Background Materials), Teaching Methods, Reflection
Huk, T. – Journal of Computer Assisted Learning, 2006
Empirical studies that focus on the impact of three-dimensional (3D) visualizations on learning are to date rare and inconsistent. According to the ability-as-enhancer hypothesis, high spatial ability learners should benefit particularly as they have enough cognitive capacity left for mental model construction. In contrast, the…
Descriptors: Memory, Cytology, Spatial Ability, Models
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment
Davis-Manigaulte, Jacqueline; Yorks, Lyle; Kasl, Elizabeth – New Directions for Adult and Continuing Education, 2006
This chapter offers a conceptual map for describing different means by which expressive ways of knowing support a holistic approach to transformative learning.
Descriptors: Holistic Approach, Transformative Learning, Adult Education, Adult Learning
Peer reviewedSung, Wen-Tsai; Ou, S. C. – Journal of Computer Assisted Learning, 2002
Applies principles of constructivism and virtual reality (VR) to computer-aided design (CAD) curriculum, particularly engineering, by integrating network, VR and CAD technologies into a Web-based learning environment that expands traditional two-dimensional computer graphics into a three-dimensional real-time simulation that enhances user…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Constructivism (Learning)
Peer reviewedChou, Chien; Hsu, Hsieh-Lung; Yao, Yu-Seng – Computer Applications in Engineering Education, 1997
Although structural analysis is a fundamental subject in civil engineering, its abstract concepts and the difficulty in visualizing them pose problems for students. This article examines the application of virtual reality (VR) to civil engineering. Describes the design, development, and evaluation of a VR-based learning center for a structural…
Descriptors: Civil Engineering, Computer Software Development, Computer Software Evaluation, Educational Environment
Ferrington, Gary; Loge, Kenneth – Computing Teacher, 1992
Discusses virtual reality (VR) technology and its possible uses in military training, medical education, industrial design and development, the media industry, and education. Three primary applications of VR in the learning process--visualization, simulation, and construction of virtual worlds--are described, and pedagogical and moral issues are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Environment, Educational Technology
Chen, Chwen Jen – Australasian Journal of Educational Technology, 2006
Many researchers and instructional designers increasingly recognise the benefits of utilising three dimensional virtual reality (VR) technology in instruction. In general, there are two types of VR system, the immersive system and the non-immersive system. This article focuses on the latter system that merely uses the conventional personal…
Descriptors: Instructional Development, Instructional Effectiveness, Course Evaluation, Educational Environment

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