Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 66 |
Descriptor
Source
Author
Crockett, Lee | 2 |
Dillon, Gayle | 2 |
Jukes, Ian | 2 |
Lloyd, Margaret | 2 |
Underwood, Jean | 2 |
Aagard, Hans | 1 |
Adams, S. | 1 |
Anderson, Terry | 1 |
Arbelaiz, Asuncion Martinez | 1 |
Arnone, Marilyn P. | 1 |
Barcelona, Robert J. | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 72 |
Journal Articles | 58 |
Books | 8 |
Opinion Papers | 3 |
Collected Works - General | 1 |
Information Analyses | 1 |
Education Level
Audience
Teachers | 5 |
Administrators | 1 |
Parents | 1 |
Policymakers | 1 |
Researchers | 1 |
Location
United Kingdom | 7 |
Australia | 5 |
New Zealand | 4 |
United States | 3 |
California | 2 |
Canada | 2 |
Massachusetts | 2 |
Pennsylvania | 2 |
Wisconsin | 2 |
Africa | 1 |
Alabama | 1 |
More ▼ |
Laws, Policies, & Programs
Equal Access | 1 |
Every Student Succeeds Act… | 1 |
Morrill Act 1862 | 1 |
No Child Left Behind Act 2001 | 1 |
Race to the Top | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Gee, James Paul – Educational Technology, 2017
This article discusses video games as "attractors" to "affinity spaces." It argues that affinity spaces are key sites today where people teach and learn 21st Century skills. While affinity spaces are proliferating on the Internet as interest-and-passion-driven sites devoted to a common set of endeavors, they are not new, just…
Descriptors: Video Games, Informal Education, Educational Environment, Space Utilization
Mary Rice; Joaquín T. Argüello de Jesús – Learning, Media and Technology, 2024
The purpose of this essay is to conceptualize accessibility in digital education for school children through a minimal computing perspective. This perspective prioritizes the contextual, social, and relational as part of the ethic of minimal computing mantra to consider "What." "We." "Need." To achieve our goals, we…
Descriptors: Rural Schools, Accessibility (for Disabled), Access to Computers, Decolonization
Saykili, Abdullah – Journal of Educational Technology and Online Learning, 2019
The dominant roles that digital connective technologies have in the 21st century are causing profound changes in all domains of life, which signal that we have reached a new age: the digital age. Education is one of the fundamental domains of life re-engineered to adopt to the changing landscape of what it means to function in this new age. The…
Descriptors: Higher Education, Technology Uses in Education, College Students, 21st Century Skills
Harper, Robyn – Alliance for Excellent Education, 2018
Adolescence offers an opportunity for increased learning, but it also is a period of heightened stress due to the many biological and social changes students face. These various stressors can both directly and indirectly disrupt learning processes in still-developing adolescent brains. This Alliance for Excellent Education report underscores the…
Descriptors: Adolescents, Culturally Relevant Education, Educational Environment, Influence of Technology
Vrba, Tony; Mitchell, Kerry – Journal of Instructional Pedagogies, 2019
Today's students expect more than lectures more from higher education. Contemporary students are searching for the education they need to advance in the workplace, though they want their education to be engaging, applicable, and relevant to the real-world. Technology and innovation are in the news almost every day and people automatically think…
Descriptors: Classroom Techniques, Educational Innovation, Relevance (Education), Education Work Relationship
Walkington, Candace; Bernacki, Matthew L. – Journal of Research on Technology in Education, 2020
This article introduces a special issue comprising research on efforts to personalize learning in different academic subjects. We first consider the emergence of personalized learning (PL) and the myriad of definitions that describe its essential features. Thereafter, we introduce the articles in the special issue by examining their alignment to…
Descriptors: Educational Research, Individualized Instruction, Instructional Design, Student Characteristics
Romito, Marco; Gonçalves, Catarina; De Feo, Antonietta – European Educational Research Journal, 2020
In this paper, we discuss the case of the recent introduction of a career guidance software within Italian schools with the aim to explore the use of digital devices in the governance of educational processes within the field of lifelong guidance. First, we provide a semiotic analysis of the software and its online platform with the aim of…
Descriptors: Career Guidance, Computer Software, Technology Integration, Lifelong Learning
Bond, Melissa; Bedenlier, Svenja – Journal of Interactive Media in Education, 2019
The concept of student engagement has become somewhat of an enigma for educators and researchers, with ongoing discussions about its nature and complexity, and criticism about the depth and breadth of theorising and operationalisation within empirical research. This equally applies to research conducted in the field of educational technology and…
Descriptors: Educational Technology, Learner Engagement, Influence of Technology, Elementary Secondary Education
Torres Kompen, Ricardo; Monguet, Josep Ma.; Brigos, Miguel – Quarterly Review of Distance Education, 2015
There are several definitions for the term "personal learning environment" (PLE); in this article, PLE refers to a group of web technologies, with various degrees of integration and interaction, that helps users and learners manage the flow of information that relates to the learning process, the creation of knowledge, and the…
Descriptors: Educational Environment, Educational Technology, Online Systems, Electronic Learning
Lippman, Peter C. – T.H.E. Journal, 2013
Given the differences in social, emotional, and physiological development among elementary, middle, and high school students, it should come as no surprise that collaborative spaces should be designed differently for each age group. The needs of younger students do not necessarily mirror those of their older peers. Architect and educator Peter…
Descriptors: Cooperative Learning, Educational Facilities Design, Audience Awareness, Developmentally Appropriate Practices
Schwier, Richard A. – Journal of Computing in Higher Education, 2012
Three agendas are at work in higher education that threaten the fundamental purposes and values of universities: competition, growth, and accountability. Instructional design and technology contributes to all three agendas through our emphasis on efficiency in teaching and learning, but could make a stronger contribution to the ideals of the…
Descriptors: Higher Education, Instructional Design, Competition, Accountability
Hollandsworth, Randy; Dowdy, Lena; Donovan, Judy – TechTrends: Linking Research and Practice to Improve Learning, 2011
Digital citizenship encompasses a wide range of behaviors with varying degrees of risk and possible negative consequences. Lack of digital citizenship awareness and education can, and has, led to problematic, even dangerous student conduct. If our educational village does not address these issues, the digital culture establishes its own direction,…
Descriptors: Citizenship, Citizenship Education, Educational Environment, Influence of Technology
van der Meer, Jacques – Teaching in Higher Education, 2012
Note-taking in lectures is often taken to be the distinguishing characteristic of learning at university. It is typically assumed that this is a commonsensical skill that students either have or will learn through trial and error. The data from a research project in one New Zealand university suggest that taking good notes is not a skill that…
Descriptors: Higher Education, Foreign Countries, Notetaking, Performance Factors
Waters, John K. – Campus Technology, 2011
A decade has passed since author, game designer, and educational thought leader Marc Prensky heralded the arrival of a new generation of students whose immersion in information technology distinguished them in fundamental ways from previous generations. Because they had spent their entire lives "surrounded by and using computers, videogames,…
Descriptors: Educational Principles, Definitions, Generational Differences, Social Change
Graham, Greg – Chronicle of Higher Education, 2012
Sebastian Thrun gave up tenure at Stanford University after 160,000 students signed up for his free online version of the course "Introduction to Artificial Intelligence." The experience completely changed his perspective on education, he said, so he ditched teaching at Stanford and launched the private Web site Udacity, which offers…
Descriptors: Distance Education, Online Courses, Web Based Instruction, Equal Education