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Bland, Jennifer; Smith, Kimberly – Digital Promise, 2023
This report profiles five public PreK-12 learning education agencies across the U.S. that participated in the Digital Promise Center for Inclusive Innovation Teacher of Color Recruitment and Retention cohort and utilized the Inclusive Innovation model to create and launch locally contextualized programs designed by teachers of color.
Descriptors: Teacher Recruitment, Teacher Persistence, Minority Group Teachers, Preschool Education
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Roob, Edward, III.; Bouscher, Robert F.; Kleinbaum, Ethan I.; Sederberg, David; Csathy, Gabor – Physics Teacher, 2020
We describe the design and manufacture of a classroom set of devices that simultaneously measures and records the resistivity of four conductive elements (superconductor, semiconductor, metal alloy, and pure metal) as a function of temperature. The unique nature of this multi-semester project was that these devices would be designed, machined and…
Descriptors: Service Learning, Physics, Measurement Equipment, Manufacturing
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Doren, Mariah; Millington, Anette – International Journal of ePortfolio, 2019
While it is commonly accepted that being a reflective practitioner is important, teaching students how to do this is less often addressed. As part of larger curricular revisions, Parsons School of Design made the decision to embed the use of an online learning portfolio (LP) at the core of the first-year experience. The addition of the LP was…
Descriptors: Reflective Teaching, Design, Teaching Methods, Portfolios (Background Materials)
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Coy, Steven P. – Decision Sciences Journal of Innovative Education, 2016
In the exercise, students in a junior-level operations management class are asked to manufacture a simple product. Given product specifications, they must design a production process, create roles and design jobs for each team member, and develop a statistical process control plan that efficiently and effectively controls quality during…
Descriptors: Business Administration Education, Experiential Learning, Design, Manufacturing
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Coppola, Matthew Perkins; Merz, Alice H. – Science and Children, 2017
Today, elementary school teachers continue to revisit old lessons and seek out new ones, especially in engineering. Optimization is the process by which an existing product or procedure is revised and refined. Drawn from the authors' experiences working directly with students in grades K-5 and their teachers and preservice teachers, the…
Descriptors: Elementary School Teachers, Elementary School Students, Preservice Teachers, Engineering Education
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Goldberg, Gail Lynn – Practical Assessment, Research & Evaluation, 2014
This article provides a detailed account of a rubric revision process to address seven common problems to which rubrics are prone: lack of consistency and parallelism; the presence of "orphan" and "widow" words and phrases; redundancy in descriptors; inconsistency in the focus of qualifiers; limited routes to partial credit;…
Descriptors: Scoring Rubrics, Engineering, Case Studies, Design
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Stables, Kay – Design and Technology Education, 2014
This article presents the concept of "designerly wellbeing," identifying the value for individuals and society of the development of the design capability inherent in all humans. The concept builds on ideas more generally of capability, well-being and democratic design and is characterised as the satisfaction, pride, confidence and…
Descriptors: Design, Well Being, Teaching Methods, Preferences
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Ruggiero, Dana; Boehm, Jeff – International Review of Research in Open and Distributed Learning, 2016
Incorporation of practical experience in learning design and technology education has long been accepted as an important step in the developmental process of future learning designers. The proliferation of adult online education has increased the number of graduate students who are in need of a practical internship placement but have limited…
Descriptors: Design, Internship Programs, Computer Simulation, Technology Education
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Looi, Chee-Kit; Wong, Lung-Hsiang – Educational Technology & Society, 2014
Many countries, regions and education districts in the world have experimented with models of one-device-per-student as an enabler of new or effective pedagogies supported by mobile technologies. Researchers have also designed innovations or interventions for possible adoption by schools or for informal learning. Of critical interest to the…
Descriptors: Electronic Learning, Curriculum Implementation, Foreign Countries, Educational Innovation
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Benenson, Gary; Stewart-Dawkins, Shawndel; White, Gwynn – Advances in Engineering Education, 2012
In spite of numerous calls for action, e.g., Executive Office of the President (2010), there have been few efforts nationally to promote engineering education in the elementary grades. Of these, hardly any have targeted underrepresented populations (National Academy of Engineering, 2009, p. 74). The collaboration described in this paper is a…
Descriptors: Engineering Education, Elementary Education, STEM Education, Design
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Ding, Suining – Engineering Design Graphics Journal, 2008
This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…
Descriptors: Pilot Projects, Experiential Learning, Interior Space, Computer Assisted Design
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Buck-Coleman, Audra – Visible Language, 2010
Graphic design's messages can reach across streets and across the globe; they can bring together countries, communities and strangers for a common cause; they can also serve to divide otherwise amenable neighbors. Design students must fully understand this potential reach and thus the responsibility they have to create tolerant, informed messages.…
Descriptors: Foreign Countries, Graphic Arts, Design, Cultural Pluralism
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
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Panjapornpon, Chanin; Fletcher, Nathan; Soroush, Masoud – Chemical Engineering Education, 2006
This manuscript describes a flexible, pilot-scale setup that can be used for training students and carrying out research in process systems engineering. The setup allows one to study a variety of process systems engineering concepts such as design feasibility, design flexibility, control configuration selection, parameter estimation, process and…
Descriptors: Pilot Projects, Engineering Education, Design, Feasibility Studies
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White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
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