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Le, Huixiao; Jia, Jiyou – Interactive Technology and Smart Education, 2022
Purpose: In intelligent tutoring systems (ITS), learners were often granted limited authority and are forced to obey the decision of the system which might not satisfy their needs. Failure to grant learners sufficient autonomy could yield unexpected effects that hinder learning, including undermining learners' motivation, priming learners'…
Descriptors: Intelligent Tutoring Systems, Design, Program Implementation, Personal Autonomy
Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
Choi, Ping Man Samuel; Lam, Sze Sing – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this paper is to outline a hierarchical model for developing essential e-textbook functionality and to offer important insight for e-textbook designers. Design/methodology/approach: Guided by the SAMR model, five hierarchical functional layers are proposed in the development process for e-textbook to enable more effective…
Descriptors: Textbooks, Electronic Publishing, Design, Educational Technology
Py, Dominique; Després, Christophe; Jacoboni, Pierre – Technology, Instruction, Cognition and Learning, 2015
Although providing open learner models to teachers and learners has proven effective, building accurate learner models remains a very complex task, partly due to the large amount of data that must be analyzed. We propose a method for specifying an open learner model at the conceptual level. This model re-uses constraints or indicators already…
Descriptors: Open Education, Models, Design, Programming Languages
Olney, Andrew M.; Cade, Whitney L. – Grantee Submission, 2015
This paper proposes a methodology for authoring of intelligent tutoring systems using human computation. The methodology embeds authoring tasks in existing educational tasks to avoid the need for monetary authoring incentives. Because not all educational tasks are equally motivating, there is a tension between designing the human computation task…
Descriptors: Programming, Intelligent Tutoring Systems, Computation, Design
Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
Weerasinghe, Amali; Mitrovic, Antonija; Martin, Brent – International Journal of Artificial Intelligence in Education, 2009
One of the critical factors contributing to the effectiveness of human tutoring is the conversational aspect of the instruction. Our goal is to develop a general model for supporting dialogues with menu-based input that could be used in both well- and ill-defined instructional tasks. We have previously studied how human tutors provide additional…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Databases, Design
Peer reviewedWu, Albert K. W.; Lee, M. C. – Computers in Human Behavior, 1998
Proposes the notion of intelligent tutoring systems (ITS) as design in order to engage ITS development with more rigor. Topics include engineering design versus ITS design; systems approach; design as problem solving; a hierarchy of paradigms; the emergence of an agent-theoretic approach; and the need for an ITS design notation. (Author/LRW)
Descriptors: Design, Intelligent Tutoring Systems, Problem Solving, Systems Approach

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