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Amy Chen Kulesa; Michelle Croft; Brian Robinson; Mary K. Wells; Andrew J. Rotherham; John Bailey – Bellwether, 2024
Generative artificial intelligence (GenAI) advancements have prompted both excitement and concern about AI's impact on education. AI offers a wide range of uses in education, from streamlining administrative tasks to providing personalized academic support for students to reimagining school staffing models. At the same time as education leaders…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Secondary Education, Educational Policy
Amy Chen Kulesa; Michelle Croft; Brian Robinson; Mary K. Wells; Andrew J. Rotherham; John Bailey – Bellwether, 2024
Generative artificial intelligence (GenAI) advancements have prompted both excitement and concern about AI's impact on education. AI offers a wide range of uses in education, from streamlining administrative tasks to providing personalized academic support for students to reimagining school staffing models. At the same time as education leaders…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Secondary Education, Educational Policy
Amy Chen Kulesa; Michelle Croft; Brian Robinson; Mary K. Wells; Andrew J. Rotherham; John Bailey – Bellwether, 2024
Generative artificial intelligence (GenAI) advancements have prompted both excitement and concern about AI's impact on education.AI offers a wide range of uses in education, from streamlining administrative tasks to providing personalized academic support for students to reimagining school staffing models. At the same time as education leaders…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Secondary Education, Educational Policy
Paloma Sepulveda-Parrini; Paloma Valdivia-Vizarreta; Pilar Pineda-Herrero – Teaching in Higher Education, 2025
In this Point of Departure, we will present six key concepts, grouped into the following three dimensions which are salient for incorporating a cyberfeminist perspective into online higher education: Critical technologies (Platform capitalism and Digital gender gaps), Gendered gazes (Digital gender-based violence and Safer spaces) and…
Descriptors: Higher Education, Educational Quality, Electronic Learning, Internet
Radesky, Jenny S. – ZERO TO THREE, 2020
Children's digital media can now be characterized as an environment or space in which children interact with others (e.g., via videochat), learn new concepts (e.g., via educational content), or play and explore (e.g., through games and browsers). As such, it is important for caregivers, researchers, and policymakers to evaluate digital design in…
Descriptors: Computer Use, Young Children, Child Development, Design
Cacicio, Sarah; Tinsley, Brian; Miller, Antionette; Luke Luna, Christina – Digital Promise, 2022
Learning and Employment Records (LERs) require careful, deliberate design to ensure that workers benefit from their adoption and use. If designed without the inclusion of individuals who are most marginalized in the workforce, LERs could reproduce existing inequities in the talent pipeline. Digital Promise collaborated with workers in frontline…
Descriptors: Information Technology, Credentials, Information Storage, Influence of Technology
DenHouter, John; Whetstone, Rodrick; Dickman, Therese Zoski – Art Education, 2023
Can a building's ornamentation grow and change? Can it inspire artists, educators, and other scholars to be creative in new ways? In this article, the authors, an instructional faculty team of two studio art professors and the fine arts librarian at Southern Illinois University Edwardsville (SIUE), describe how its collection of Louis H. Sullivan…
Descriptors: Art Education, Cooperative Learning, Student Projects, Influence of Technology
Andrahennadi, Kumanga Chanduni – International Journal of Art & Design Education, 2019
While the interconnected and technological nature of the twenty-first century can bring about many positive global connections, the importance of prioritising the development of the 'inner world' of designers is receiving less attention; similarly, time for contemplation, reflection and stillness is becoming scarcer. This article discusses…
Descriptors: Metacognition, Design, Higher Education, Buddhism
Flowers, Jim; Gorski, Alecia – Technology and Engineering Teacher, 2017
Whether you teach elementary school students, secondary school students, or college students, you can include upcycling activities in your class to promote both design skills and an environmental ethic. This article shares how a teacher at one school is doing just this, providing suggestions for those who have different material processing…
Descriptors: Teaching Methods, Recycling, Wastes, Experiential Learning
Lacey, Kylie – District Administration, 2013
As instruction shifts to a learner-centric, individualized approach with a focus on small group activities, heavy furniture that small hands cannot move on their own have become less desirable. The most popular pieces are lightweight, portable, and colorful. The Smith System furniture company encourages schools to select chairs and desks in their…
Descriptors: Assistive Technology, Furniture, Design, Innovation
Lippman, Peter C. – T.H.E. Journal, 2013
Given the differences in social, emotional, and physiological development among elementary, middle, and high school students, it should come as no surprise that collaborative spaces should be designed differently for each age group. The needs of younger students do not necessarily mirror those of their older peers. Architect and educator Peter…
Descriptors: Cooperative Learning, Educational Facilities Design, Audience Awareness, Developmentally Appropriate Practices
Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
Lazaros, Edward J. – Tech Directions, 2012
Photographs used to be, for the most part, very trustworthy evidence of the visual truth. With the current ready availability of affordable digital photography and image-altering software, that is no longer the case. To be fully technologically literate, today's students should know something about the history of photo manipulation and the current…
Descriptors: Photography, Computer Software, Technological Literacy, Design
Northcut, Kathryn M.; Brumberger, Eva R. – Journal of Technical Writing and Communication, 2010
Technical communicators are expected to work extensively with visual texts in workplaces. Fortunately, most academic curricula include courses in which the skills necessary for such tasks are introduced and sometimes developed in depth. We identify a tension between a focus on technological skill vs. a focus on principles and theory, arguing that…
Descriptors: Educational Technology, Visual Literacy, Theory Practice Relationship, Design
Arbelaiz, Asuncion Martinez; Correa Gorospe, Jose Miguel – Computers & Education, 2009
In this article we propose that the grammar of schooling [Tyack, D., & Tobin, W. (1994). "The 'grammar' of schooling: Why has it been so hard to change?" "American Educational Research Journal, 31"(3), 453-479.] is responsible not only for the well-known and world-wide difficulties in integrating ICT into formal educational settings, but also for…
Descriptors: Creativity, Educational Change, Educational Environment, Influence of Technology
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