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D. J. Kelly-Quattrocchi; Sarah Kutten; Jonathan Kroll; Miguel Salinas – New Directions for Student Leadership, 2024
While many student leadership educators facilitate trainings, research has shown most never actually learn how to design and deliver impactful experiences. This article provides a proven framework for consistently designing and delivering high-impact, high-engagement, and high-enjoyment trainings that leverage experiential learning and reflective…
Descriptors: Design, Experiential Learning, Discussion, Reflection
Holly M. Golecki; Jason Robinson; Caroline Cvetkovic; Conor Walsh – Biomedical Engineering Education, 2024
Experiential learning in biomedical engineering curricula is a critical component to developing graduates who are equipped to contribute to technical design tasks in their careers. This paper presents the development and implementation of an undergraduate and graduate-level soft material robotics design course focused on applications in medical…
Descriptors: Equipment, Design, Robotics, Experiential Learning
Varadarajan, Sudhir – International Journal of Technology and Design Education, 2023
The 1950s saw the emergence of the science-driven model of engineering education. In the following decades, the model has been continuously challenged to incorporate aspects such as liberal arts, information & communication technology, design, entrepreneurship, innovation, sustainability, industry 4.0, and more recently, online-learning. This…
Descriptors: Design, Engineering Education, Experiential Learning, Entrepreneurship
Holly Golecki; Joe Bradley – Biomedical Engineering Education, 2024
Biomedical engineering capstone design courses provide a salient opportunity to discuss ethical considerations in engineering. As technology and society develop and change, new challenges constantly arise related to how society and technology inform each other. In this space, ethical training for engineering students is critically important for…
Descriptors: Experiential Learning, Decision Making, Ethics, Capstone Experiences
Eike, Rachel J.; Cho, Sunhyung; Hustvedt, Gwendolyn – Journal of Family and Consumer Sciences, 2021
In the more than 12 months since the detection of novel coronavirus SARS-CoV-2, the virus that causes the disease known as COVID-19, science has moved rapidly to increase understanding of the disease, which is now a pandemic with public health preventive measures to curb the spread of infection. Consensus on the effectiveness of simple, cloth face…
Descriptors: COVID-19, Pandemics, Skill Development, Hygiene
Smith, Donald A.; Coleman, Brian – Physics Teacher, 2021
A physics professor (DS) and a theater technical instructor (BC) came together in 2018 to plan a general education course on the Physics of Theater Stagecraft. This is less surprising than it sounds, because theatrical lighting design had been Smith's hobby for almost 30 years, and he has always felt that his understanding of physics helped him…
Descriptors: Physics, Theater Arts, Light, Design
Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
Paige, Myela; Schauer, Anastasia; Klesmith, Zoe; Davis, Alexis; Fu, Katherine – Advances in Engineering Education, 2023
In many mechanical engineering undergraduate curriculums, there are topics that are vital to the students' future careers in the manufacturing and design workforce that are not taught in-depth. As one of those topics, Geometric Dimensioning and Tolerancing, or GD&T, is vital to companies who develop and manufacture products because it allows…
Descriptors: Undergraduate Students, Engineering Education, Experiential Learning, Geometry
Justyn Jaworski; Michael Cho – Biomedical Engineering Education, 2023
The unique characteristics of the training needed for today's biomedical engineers can represent a challenge in curriculum design. Practical experiential learning for biomedical engineering undergraduates is important to prevent under-developed professional skills. In this teaching tips article, we provide an example of how to incorporate…
Descriptors: Curriculum Implementation, Experiential Learning, Service Learning, Biomedicine
Kay C. Dee – Biomedical Engineering Education, 2021
During the spring of 2020, due to the COVID-19 pandemic, it was necessary to rapidly translate a new human-centered design studio course for first-year biomedical engineering students from a face-to-face delivery mode to a remote delivery mode. In addition to disrupting plans for hands-on design prototyping experiences, stay-at-home orders…
Descriptors: Undergraduate Students, College Freshmen, Biomedicine, Engineering Education
Desai, Shital; Stahl, Ingrid; Chamorro-Koc, Marianella – Design and Technology Education, 2021
The COVID pandemic forced universities worldwide to shift to remote and online formats of teaching delivery. In design education, this shift has impacted Experiential Education (EE) pedagogical approach to studio teaching, an approach that gives students an opportunity to apply theory to a concrete experience in a reflective manner and provides…
Descriptors: Interdisciplinary Approach, Experiential Learning, COVID-19, Pandemics
Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2020
Design is often accepted as a fundamental aspect of engineering (Dym, et al., 2005). The design process is frequently portrayed as a set of steps. However, the design process is more complex than just a set of steps in a relatively fixed process. The complex nature of design, design thinking, questioning, and decision making is exactly what…
Descriptors: Engineering Education, STEM Education, Design, Manufacturing
Garcia, Marisa; Gentry, Christine; Jordan, Elissa; Nolan, Bekka; Cunningham, Christine M. – Science and Children, 2019
In engineering, teachers can push even the youngest learners to think critically and create something that reflects the function of the real thing. When children create, they often make a representation of something--a crayon-drawn stick-figure family or a butterfly life cycle represented with pasta--that is based on appearance. Their questions…
Descriptors: Kindergarten, Young Children, Early Childhood Education, Learning Activities
Gatti Junior, Wilian; Marasco, Emily; Kim, Beaumi; Behjat, Laleh – Papers on Postsecondary Learning and Teaching, 2020
Design thinking is an important concept presented in entrepreneurship education. However, the cognitive aspect of design thinking has been neglected by business teaching and learning practices. The aim of this paper is to present a game-based pedagogy to support the cognitive aspect of design thinking and to promote this approach as an alternative…
Descriptors: Design, Entrepreneurship, Business Administration Education, Game Based Learning
Wilson, Shellyanne – INFORMS Transactions on Education, 2020
The Tangibles in Operations Strategy (TANGOS) exercise provides students with the direct experience of designing a firm's operations function. Specifically, students must engage in decision making with respect to the structural decision areas in a firm's operations strategy, by considering the firm's product strategy and span of control, process…
Descriptors: Educational Games, Experiential Learning, Active Learning, Design

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