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Rodriguez, Shelly R.; Harron, Jason R.; DeGraff, Michael W. – Journal of Digital Learning in Teacher Education, 2018
"Making" has been used to describe an internally motivated iterative design process that embodies notions of playful building and tinkering. Recently, interest in applying making to PK-12 education has increased. As schools add facilities dedicated to making, there is a need to support teachers in effectively utilizing these makerspaces.…
Descriptors: Preservice Teachers, STEM Education, Performance Factors, Educational Environment
Vande Zande, Robin; Warnock, Lauren; Nikoomanesh, Barbara; Van Dexter, Kurt – Art Education, 2014
Problem solving is essential to everyone's life. People survive if they are nourished, sheltered, and protected--and they construct ways to obtain nourishment, shelter, and protection through problem solving. Though problems vary in complexity--survival at the one end and the pursuit of comfort at the other--we are reliant on our ability to…
Descriptors: Problem Solving, Lifelong Learning, Art Education, Art Activities
Crismond, David; Gellert, Laura; Cain, Ryan; Wright, Shequana – Science and Children, 2013
The "Next Generation Science Standards" (NGSS) (Achieve Inc. 2013) asks teachers to give engineering design equal standing with scientific inquiry in their science lessons. This article asks the following questions: What do engineering design practices look like, and how do you assess them? How similar and different is engineering design…
Descriptors: Design Crafts, Design, Engineering Education, Inquiry
Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Gow, George – Tech Directions, 2010
Successful solid modeling requires a well-organized design tree. The design tree is a list of all the object's features and the sequential order in which they are modeled. The solid-modeling process is faster and less prone to modeling errors when the design tree is a simple and geometrically logical definition of the modeled object. Few high…
Descriptors: Teaching Skills, High School Students, Models, Science Process Skills
Hansen, Pal J. Kirkeby – Design and Technology Education, 2009
"Knowledge Promotion" is the recent curriculum for the Norwegian 10-year compulsory school. "Technology and Design" (ToD) is a new main subject area in Natural Science. ToD should be taught across the curriculum between Natural Science, Art and Crafts, and Mathematics. The main goal is that pupils should be able to plan,…
Descriptors: Natural Sciences, Scientific Principles, Case Studies, Technology Education
Peer reviewedTill, Wesley – Journal of Design and Technology Education, 1996
Reports on a class project that examined the manufacture of boxes and packaging to teach about design and technology. The class discovered basic manufacturing techniques by examining and disassembling cereal boxes. Field trips to stores provided more examples. Appraises the children's final projects and discusses acquiring materials. (MJP)
Descriptors: Art Education, Class Activities, Design, Design Crafts

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