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The Design and Development of a Magic-Based Teaching Method in Facilitating Creative Design Thinking
Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
Preston, Christine; Blowe, Jacqueline – Teaching Science, 2019
Foundation Year children are often excited about learning to read. Some 5- to 6-year-olds with well-developed literacy skills begin to read chapter books. Like older children and adults, they cannot read the whole book in one sitting. The learning experience described in the article provides an example of how the properties of materials…
Descriptors: Creative Activities, Foreign Countries, Elementary School Students, Science Instruction
Ashbrook, Peggy – Science and Children, 2020
An open-ended assignment to "make something" out of cardboard was a good fit for a half-day camp class of children in kindergarten, first, and second grades where the first goal was to have fun while learning. Given the opportunity to make something of their own design for their own purposes out of cardboard, the children persisted while…
Descriptors: Camps, Kindergarten, Grade 1, Grade 2
Strimel, Greg J.; Morehouse, Abby; Bartholomew, Scott R.; Swift, Colin; Woessner, Jonathan – Technology and Engineering Teacher, 2019
Computational thinking is a problem-solving technique traditionally employed by computer scientists to develop computer applications. However, computational thinking practices are now believed to be applicable to other fields (Google for Education, 2018), specifically those related to engineering and technology. Accordingly, the Advancing…
Descriptors: Computation, Thinking Skills, Assistive Technology, Technology Uses in Education
Aaron D. Knochel – International Journal of Designs for Learning, 2017
Artist educators work in a great diversity of locations from informal community spaces to formal learning spaces in schools and museums. Art educators are exploring modes of transdisciplinary curriculum connecting art to science, technology, engineering, and math (STEAM) to meet the diverse challenges of making and learning. One of the roadblocks…
Descriptors: Art Education, Computer Peripherals, Computer Uses in Education, Creative Activities
Harlow, Danielle; Hansen, Alexandria – Science and Children, 2018
The Maker Movement (Dougherty 2012) highlights innovation and creativity through "activities focused on designing, building, modifying, and/or repurposing material objects, for playful or useful ends, oriented toward making a 'product' of some sort that can be used, interacted with, or demonstrated" (Martin 2015, p. 31). When engaged in…
Descriptors: Creative Activities, Science Instruction, Science Activities, Preservice Teachers
Rouse, Rob; Krummeck, Katie; Uribe, Olivia – Science and Children, 2020
Makerspaces are collaborative workplaces equipped with a variety of high- and low-tech tools and materials that individuals can use to create physical and digital products. In this article the authors take the perspective that integrating a makerspace into a school is a proactive, thoughtful, and time-consuming process. To help meaningfully…
Descriptors: Design, Creative Activities, Teaching Methods, Elementary School Students
American Journal of Play, 2015
Bernie DeKoven is both a play theorist and a play practitioner. He is the author of "The Well-Played Game" (reissued in 2013 by MIT Press) as well as "Junkyard Sports," "Power Meetings," and "Connected Executives" and of the compact disc "Recess for the Soul," an assemblage of monologues about…
Descriptors: Play, Educational Games, Creative Activities, Curriculum Development
Preston, Christine – Teaching Science, 2018
This paper outlines a STEM (Science, Technology, Engineering and Mathematics) learning experience for children in the early years of school. It builds on STEM education in early childhood with a shared purpose, "to help children to explore and make sense of their world using childrelevant and appropriate contexts" (Preston, 2018 p. 137).…
Descriptors: Foreign Countries, STEM Education, Learning Experience, Early Childhood Education
Manusos, Dominick O.; Busby, Joe R.; Clark, Aaron C. – Technology and Engineering Teacher, 2013
The article provides information on the changing rules in the authentic designs in gaming. It states that board games have been used to teach before a traditional classroom setting was ever put in place. It mentions that technology, engineering, and design education teachers would do well to develop their assignments to lead students into…
Descriptors: Games, Play, Design, STEM Education
Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
Michels, Barbara; Maxwell, Debra; Chang, Ching-Wen – Critical Questions in Education, 2010
Educators are continuously looking at innovative ways to teaching and working with students of all ages. The tools used range from the simplest technologies, such as chalk and pencils, to the high-tech tools involving computers and information systems. The best tools and strategies often invoke the use of the old and new or the old in a new way.…
Descriptors: Intellectual History, Background, Design, Creative Activities
Peer reviewedFunk, Roger L. – Technology Teacher, 2004
This feature article has two goals. The first is to muse about the role of style and styling in the world of design and designing. The second is to present a project with which to engage students in several aspects of industrial design. This brief has been developed to use it either solely as a research activity or as a combined research and…
Descriptors: Design, Industrial Arts, Aesthetics, Teaching Methods
Dambekalns, Lydia – 1997
One of the most interesting challenges facing educators today is how to engage students in meaningful study of the environment in which they live. This paper presents the benefits of studying scientific data from an aesthetic point of view. The visual display of the earth's surface through aerial photographs and satellite map images was used as…
Descriptors: Aesthetics, Creative Activities, Design, Earth Science
Fitzgerald, Mike – Tech Directions, 2005
In this article, the author presents an overview of concrete as a building material and as an example of a particle composite, and discusses the origins of concrete in ancient Rome. He then describes an activity in which students can cast a concrete patio stone. Students can apply the technological design process, as well as the elements of…
Descriptors: Learning Experience, Construction Materials, Instructional Design, Design
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