Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Collaborative Writing | 2 |
| Design | 2 |
| Teamwork | 2 |
| Technical Writing | 2 |
| Client Server Architecture | 1 |
| College Students | 1 |
| Computers | 1 |
| Creative Thinking | 1 |
| Game Based Learning | 1 |
| Honors Curriculum | 1 |
| Interdisciplinary Approach | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 1 |
Audience
| Teachers | 1 |
Location
| Florida (Orlando) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
McDaniel, Rudy; Telep, Peter – Journal of Technical Writing and Communication, 2021
This article describes an interdisciplinary, partially online honors course entitled Video Game Theory and Design. The article reviews the literature surrounding video games and technical communication and then outlines the learning objectives for the course. The authors describe individual and team-produced assignments and suggest game design…
Descriptors: Video Games, Technical Writing, Online Courses, Teaching Methods
Wilson, P. R.; Wilcock, R.; McNally, I.; Swabey, M. – IEEE Transactions on Education, 2010
This paper describes how an intelligent chip architecture has allowed a large cohort of undergraduate (UG) students to be given effective practical insight into integrated circuit (IC) design by designing and manufacturing their own ICs. To achieve this, an efficient chip architecture, the "Superchip," was developed, which allows multiple student…
Descriptors: Client Server Architecture, Student Projects, Design, Computers

Peer reviewed
Direct link
