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May Mouque – Perspectives: Policy and Practice in Higher Education, 2025
Students' sense of belonging has long been recognised as a key factor in student success, and higher education institutions continue to explore new ways to promote and support a sense of belonging amongst their students. This article presents working with Student Content Creators to produce video content as one way of promoting this sense of…
Descriptors: Sense of Belonging, Video Technology, Peer Relationship, College Students
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Robert W. Maloy; Sai Gattupalli; Sharon A. Edwards – Mathematics Teacher: Learning and Teaching PK-12, 2024
How can elementary students use Google Slides to enhance their math problem-solving skills and creativity? Usable Math offers slideshows that pose a problem, provide hints, and ultimately reveal a solution. The intent of these slideshows is to provide extended opportunities to understand and practice mathematics skills. In this fourth-grade…
Descriptors: Grade 4, Mathematics Education, Peer Teaching, Student Developed Materials
Lebitz, Ellen – NAMTA Journal, 2017
"To a great extent, we all must "do" in order to learn." Ellen Lebitz begins with this overarching truth as a lead-in to a close look at handwork in the elementary environment. She explains the benefits of handwork for the second-plane child, including it being a key to helping "even the most distracted children find focus…
Descriptors: Handicrafts, Montessori Method, Creativity, Experiential Learning
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Bolden, Benjamin – Music Educators Journal, 2013
This article describes uses for podcasts in music education, focusing on learner-created podcasts as an opportunity for students to construct and represent knowledge. The author outlines a podcast assignment that enables secondary and postsecondary students to examine and more deeply understand the meaning music holds for them and the role it has…
Descriptors: Music Education, Student Developed Materials, Web 2.0 Technologies, Documentaries
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Rojas, James – Journal of Applied Research on Children, 2013
Based on the dozens of interactive workshops that the author has facilitated with children, he has discovered that children are more knowledgeable about the natural and the built environment than typically accredited. Due to this discovery, he believes children should be part of the community engagement for planning projects, developments, and…
Descriptors: Children, Design, Urban Planning, Physical Environment
Bitz, Michael – Harvard Education Press, 2009
Based on a four-year study, "Manga High" explores the convergence of literacy, creativity, social development, and personal identity in one of New York City's largest high schools. Since 2004, students at Martin Luther King, Jr., High School in Manhattan have been creating manga--Japanese comic books. They write the stories, design the…
Descriptors: Cartoons, Content Analysis, Urban Schools, Literacy
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Mak, Barley; Coniam, David; Kwan, Meimei Chan Shin – ELT Journal, 2008
This article looks at Year 9 (age 13) ESL learners in a secondary school in Hong Kong producing--with minimal input and support from their teachers--their own story books, these being the final task outcome in a series of lessons focusing on creativity. Over a period of two months, as an integral part of their ESL lessons, groups of students…
Descriptors: Creativity, Foreign Countries, English (Second Language), Second Language Learning
Riskin, Steve R. – 1990
This paper discusses the results of an experimental, non-traditional university class in sociology in which students produced an interactive multimedia module in a social science subject area using a computer system that allowed instant access to film, sound, television, images, and text. There were no constraints on the selection of media, or the…
Descriptors: Creativity, Epistemology, Higher Education, Hypermedia
Iovino, Linda – 1991
In a high school writing workshop, students frequently would go through multiple essay drafts and conferences with the teacher and fellow students before realizing that their theses were incorrect. A teacher devised the "lexivision" to address this problem. Students used Venn diagrams, graphs, or flow charts to represent concepts in the…
Descriptors: Class Activities, Creativity, Critical Thinking, Graphs
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Dugdale, Sharon – Educational Technology, Research and Development, 1994
Analyzes the construction of mathematical concepts and techniques developed by high school algebra students in computer-assisted instruction; examines learning styles of the most inventive students; and discusses the use of student-generated mathematical techniques in the development of new software intended to cultivate mathematical inventiveness…
Descriptors: Algebra, Computer Assisted Instruction, Computer Software Development, Constructivism (Learning)