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Showing 1 to 15 of 25 results Save | Export
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
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Ying, Albert Liang Tsu – Childhood Education, 2021
Architecture education may be able teach students more about real-life problem-solving than traditional subjects.
Descriptors: Foreign Countries, Architecture, Problem Solving, Creativity
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Desmet, Ophélie Allyssa; Roberts, Anne Marie – Education Sciences, 2022
Positive creativity involves creative ideas and products that are beneficial to humanity. This paper discusses the importance of fostering positive and transformational creativity in PK-12 and college settings, and concrete classroom strategies for nurturing positive creativity through a service learning pedagogy. A brief history of service…
Descriptors: Creativity, Service Learning, Creative Thinking, Elementary Secondary Education
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Higuera-Martínez, Oscar Iván; Corazza, Giovanni Emanuele; Fernández-Samacá, Liliana – European Journal of Engineering Education, 2022
This article presents how Problem- and Project-Based Learning (PBL) in engineering education can exploit the theoretical framework of the Space-Time (ST)-Continuum, according to which educational contexts can be classified in terms of the tightness vs. looseness of the relevant conceptual space S and available time T. By crossing these two…
Descriptors: Problem Based Learning, Engineering Education, Teaching Methods, Intervention
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Swagerty, Lindsey M.; Hodge, Tara – Technology and Engineering Teacher, 2019
Recent education initiatives have created a spotlight for science, technology, engineering and mathematics (STEM) programs within schools with an eye to not only improve students' overall performance in mathematics and science, but also increase the pipeline of students pursuing STEM-focused careers. While current STEM initiatives focus on all…
Descriptors: Creativity, Inquiry, STEM Education, Elementary School Students
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Morris, Thomas Howard – International Journal of Lifelong Education, 2020
Self-directed learning and creativity are critical workplace competences that are important to foster in formal educational settings. Previous studies have identified a relationship between self-directed learning and creativity, but the specific nature of this relationship is unclear. The purpose of the present theoretical paper is to examine…
Descriptors: Creativity, Independent Study, Correlation, Learning Processes
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Tupe, Navnath – Online Submission, 2018
This theoretical article is devoted to the creation of Blended Learning Model [BLM] which aims at providing a learning environment for enriching entrepreneurial skills among women. Product Development process has been employed for developing BLM. Self-instructional strategies are also applied to design the learning situation in the BLM. Face to…
Descriptors: Blended Learning, Entrepreneurship, Skill Development, Females
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Cunningham, Ben – Journal of Problem Based Learning in Higher Education, 2018
To promote the development of greater creativity in my students' design work, I created an online tool--called Reflective Inquiry (RI)--that accompanies all of my open-ended assignments and that I require students to submit with each project. The RI is composed of a series of prompts that students must respond to, almost daily, to explain and…
Descriptors: Creativity, Creative Development, Design, Studio Art
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Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
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Vaidya, Ashwin – Journal of College Science Teaching, 2015
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
Descriptors: Creativity, Teamwork, Science Education, Active Learning
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Servant, Virginie F. C.; Noordzij, Gera; Spierenburg, Emely J.; Frens, Maarten A. – Journal of Problem Based Learning in Higher Education, 2015
This paper addresses the way in which students' cognitive creativity and the construction of meaning could be fostered by means of assessment in a Problem-based learning programme. We propose that a dual assessment structure within such a programme through examinations and coursework assignments could ensure the acquisition of a foundational…
Descriptors: Foreign Countries, Problem Based Learning, Cognitive Processes, Creativity
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Senne, Jessica; Coxon, Steve V. – Gifted Child Today, 2016
The United States is dependent on innovations in science, technology, engineering, and math (STEM) fields for the growth of its economy and improvements to quality of life, but too few students are prepared for them. To help meet the challenges in filling the STEM pipeline, teachers of gifted elementary students can nurture important talents,…
Descriptors: Architecture, Spatial Ability, STEM Education, Talent Development
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Kockmann, Norbert; Lutze, Philip; Gorak, Andrzej – Universal Journal of Educational Research, 2016
Chemical processing industry is progressively focusing their research activities and product placements in the areas of Grand Challenges (or Global Megatrends) such as mobility, energy, communication, or health care and food. Innovation in all these fields requires solving high complex problems, rapid product development as well as dealing with…
Descriptors: Foreign Countries, Engineering, Chemistry, Manufacturing Industry
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Roman, Harry T. – Technology and Engineering Teacher, 2013
This article encourages students to think multidimensionally and in a multidisciplinary fashion with this challenge, and choose a team that can support this kind of thinking. Presented is a challenge in which a major home improvement company makes tools and accessories for use by experienced and new homeowners. This company would like to provide…
Descriptors: Creative Thinking, Creative Activities, Creativity, Teamwork
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Cropley, David H. – Knowledge Quest, 2014
As teachers strive to make sense of and implement knowledge of creativity that is available from the research community, school librarians are called upon to help turn rhetoric into reality. Developing the creativity habit is far more meaningful and effective if the classroom activity is representative of the real-world problem-solving process.…
Descriptors: Creativity, Theory Practice Relationship, Praxis, Learning Activities
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