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Hebda, Maryann R. – Gifted Child Today, 2023
As technologically gifted students apply their abilities to computer science, they naturally flow through the talent development stages of potential, competency, and expertise. Processes that have always been important for gifted students to learn as they develop potential are embedded in learning code, which engages the beginning programmer in…
Descriptors: Talent Development, Technology Uses in Education, Technological Literacy, Coding
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Žižic, Anisija; Granic, Andrina; Lukie, Michael Paul – International Journal for Talent Development and Creativity, 2017
Not all educational institutions encourage creativity and it is therefore vital that more attention be placed on the importance of understanding specific strategies that foster creativity at all levels in the classroom. Creativity conferences and workshops have become internationally common and have resulted in positive change-based initiatives in…
Descriptors: Creativity, Computer Science Education, Creative Development, 21st Century Skills
Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2014
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Student Projects, Computer Science Education
Vikas, Om – Online Submission, 2012
Globalization has put countries in competitive and collaborative mode. Underdeveloped nations are in catch-up phase, developing nations are in competitive phase and the advanced nations are in commanding phase with respect to certain technologies. Innovation--Technological, Business and Education--is imperative for sustainable socio-economic…
Descriptors: Innovation, Creativity, Engineering Education, Technical Education
Ten Dyke, Richard P. – Creative Computing, 1982
A traditional question is whether or not computers shall ever think like humans. This question is redirected to a discussion of whether computers shall ever be truly creative. Creativity is defined and a program is described that is designed to complete creatively a series problem in mathematics. (MP)
Descriptors: Algorithms, Computer Programs, Computer Science, Computers
Tu, Jho-Ju; Falgout, Billie – Learning & Leading with Technology, 1995
Describes a lesson designed to teach a computer programming construct, the "if-then" statement, and to help students gain insight into computing concepts, stimulate students' creativity, and develop their higher order thinking skills. (JKP)
Descriptors: Computer Science Education, Concept Formation, Creativity, Integrated Activities
Merrill, Stephen J. – International Journal of Science and Mathematics Education, 2007
Science and mathematics education needs to serve several (possibly contradictory) motivating goals. One is found in the movement for a universal literacy in the central principles and methods of the disciplines. The second is the need to provide the experiences and background that makes possible the production of scientists and engineers. A…
Descriptors: Undergraduate Students, Creativity, Mathematics Education, Computer Science
Peer reviewedde Villiers, M. R. – South African Journal of Higher Education, 1998
Reviews current directions and developments in cognitive theory and instructional design, highlighting cognitive science, constructivism, component-based instruction, customization, and creativity. In a practical implementation, a computerized interactive learning environment which has been developed for university freshmen in theoretical computer…
Descriptors: Cognitive Psychology, College Freshmen, Computer Assisted Instruction, Computer Science Education
Hamilton, Margaret; Richardson, Joan – Journal of Learning Design, 2007
In this paper, we discuss the role of the educator in terms of designing a learning environment for the student which encourages the student to develop their own academic integrity. In such an environment, there is no need for the student to resort to plagiarism, as the learning and assessment tasks are not conducive to cheating, being unique and…
Descriptors: Foreign Countries, Plagiarism, Student Evaluation, Cheating
Benander, Alan C.; And Others – Learning & Leading with Technology, 1997
Provides a model for planning a summer computer camp program to introduce inner-city high-school students to current computer technology. Topics include outside sources of funding; personnel, including instructors and assistants; recruiting students; curriculum, which emphasizes discovery and creativity; organization of activities; and evaluation.…
Descriptors: Computer Literacy, Computer Science Education, Course Evaluation, Course Organization

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