NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 21 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Katerina Zacharia; Marientina Gotsis – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
This article presents the design, goals, and evaluation of "Enthralled" following the 2022 playtesting in three undergraduate Liberal Arts core courses. "Enthralled" draws on ancient Greek myths and the classical tragedy "Bacchae" by Euripides. As an immersive pedagogical intervention, "Enthralled" promotes…
Descriptors: Undergraduate Study, Educational Games, Classical Literature, Greek Civilization
Peer reviewed Peer reviewed
Direct linkDirect link
Stuart White – International Journal of Designs for Learning, 2024
In 2017 Purdue evGrand Prix hired a K-12 Indiana public educator (the author) to write instructional material that could be implemented into participating teams' high school science and engineering classrooms. The goal was to create science-based integrated STEM learning experiences that complement the construction and racing of a 48-volt electric…
Descriptors: Novices, Decision Making, Instructional Materials, Material Development
Peer reviewed Peer reviewed
Direct linkDirect link
Young, Andrea; Bruhns, Kathryn – International Journal of Mathematical Education in Science and Technology, 2016
In this article, we give two examples of creating portable chalkboards using chalkboard paint for students to use during cooperative learning. This provides a creative method for professors to facilitate active learning in the undergraduate mathematics classroom.
Descriptors: Mathematics Materials, Manipulative Materials, Chalkboards, Material Development
Peer reviewed Peer reviewed
Direct linkDirect link
Harms, Henry; Janosz, David A., Jr.; Maietta, Steve – Technology Teacher, 2010
This article describes the Systems and Global Engineering (SAGE) Project in which students collaborate with others from around the world to model solutions to some of today's most significant global problems. Stevens Institute of Technology and the New Jersey Technology Education Association (NJTEA) have teamed up to develop innovative…
Descriptors: Water Quality, Instructional Materials, Technology Education, Material Development
Peer reviewed Peer reviewed
Direct linkDirect link
Greenhut, Stephanie; Jones, Megan – Social Education, 2010
On their visit to the National Archives Experience in Washington, D.C., students in Jenni Ashley and Gay Brock's U.S. history classes at the Potomac School in McLean, Virginia, participated in a pilot program called "The Constitution by Cell." Armed with their cell phones, a basic understanding of the Constitution, and a willingness to…
Descriptors: Telecommunications, Handheld Devices, Archives, Constitutional Law
Michailidou, Anna; Economides, Anastasios A. – 2002
Virtual Learning Environments (VLEs) that support collaboration are one of the new technologies that have attracted great interest. VLEs are learning management software systems composed of computer-mediated communication software and online methods of delivering course material. This paper presents ELearn, a collaborative VLE for teaching…
Descriptors: Computer Software Development, Cooperative Learning, Distance Education, Educational Environment
Peer reviewed Peer reviewed
Whittington, C. David; Sclater, Niall – Computers & Education, 1998
Clyde Virtual University, Scotland (CVU) is a test bed for exploring, developing and evaluating techniques for delivering learning materials, supporting collaborative learning and carrying out assessment over the Internet. CVU's first year of operation is reported on, in which an extensive educational Web site was designed and implemented.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Foreign Countries, Higher Education
Luzerne County Community Coll., Nanticoke, PA. – 1998
This document consists of a brief project report and a manual developed by the Adult Learners' Training and Assistance Program. The report describes how instructors at Luzerne County Community College (Pennsylvania) learned about the basic/essential elements of cooperative learning by actively experiencing cooperative learning instructional…
Descriptors: Adult Education, Adult Educators, Adult Learning, Cooperative Learning
Carlson, Rosemary; Everett, Donna R. – 2000
This paper provides a checklist of suggestions, hints, and competencies needed to take an online course from ideas to reality. The introduction addresses the pedagogical potential of the World Wide Web. Migrating the course to the online environment is discussed in the first section, focusing on the following considerations: determining course…
Descriptors: Computer Uses in Education, Cooperative Learning, Courseware, Distance Education
Peer reviewed Peer reviewed
Fitzgerald, Gail E.; Hardin, Laura; Hollingsead, Candice – Journal of Educational Computing Research, 1997
Presents methods and outcomes of a semester-long course involving cooperative hypermedia authoring and instructional strategies for preservice teachers. Posttest findings revealed that participants showed a decrease in computer anxiety through their involvement in the course, and the lowest levels of anxiety were associated with graduate rank and…
Descriptors: Authoring Aids (Programming), Computer Anxiety, Computer Assisted Instruction, Computer Literacy
Jacobs, George M.; Lie, Anita; Amy, Susan – Online Submission, 2006
This essay describes the development of an English coursebook that drew upon environmental education for the content. The book was designed to assist Indonesian university students in learning English as a Foreign Language (EFL). The three authors of the present essay served as the book's three editors. The authors of the individual lessons in the…
Descriptors: Foreign Countries, Environmental Education, English Instruction, Second Language Instruction
McKendree, Jean; Lee, John; Dineen, Finbar; Mayes, Terry – 1998
This paper focuses on the Vicarious Learner project, at Glasgow Caledonian University and the University of Edinburgh (Scotland) that is looking at issues concerning the role of dialogue in learning. Efforts to understand how the value of dialogue in learning depends on the structure of the environment in which it takes place are discussed. The…
Descriptors: Cooperative Learning, Courseware, Dialogs (Language), Discussion (Teaching Technique)
Peer reviewed Peer reviewed
Stoney, Sue; Oliver, Ron – Journal of Interactive Learning Research, 1998
Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment, "Principles of Financial Investment,"…
Descriptors: Adult Education, Adult Learning, Computer Software Development, Cooperative Learning
Terry, Steven, Jr. – Georgia Social Science Journal, 1990
Explains a class project in which high school seniors designed a "Trivial Pursuit" game focused on the Civil War. Students developed questions in chronological categories then divided into teams to play the game. Stresses student involvement and active learning while creating and playing the game. Includes sample game card and references…
Descriptors: Civil War (United States), Class Activities, Cooperative Learning, Educational Games
Natal, Dottie – 1997
This report describes the development of an educational software program to assist youth with disabilities in participating in discourse in regular school settings. The software was designed to manage cooperative groups as students engaged in hands-on science activities and was specifically developed for teaching the subject of batteries and…
Descriptors: Computer Managed Instruction, Computer Software, Cooperative Learning, Disabilities
Previous Page | Next Page ยป
Pages: 1  |  2