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Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
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Bolden, Benjamin – Music Educators Journal, 2013
This article describes uses for podcasts in music education, focusing on learner-created podcasts as an opportunity for students to construct and represent knowledge. The author outlines a podcast assignment that enables secondary and postsecondary students to examine and more deeply understand the meaning music holds for them and the role it has…
Descriptors: Music Education, Student Developed Materials, Web 2.0 Technologies, Documentaries
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Moreillon, Judi – TechTrends: Linking Research and Practice to Improve Learning, 2015
As more and more library and LIS education migrates to the online environment, college and university faculty are called upon to expand their pedagogy. Interactivity has been cited as one factor in attracting and retaining students in online courses and programs. LIS educators can reach outside the online learning management system (LMS) to…
Descriptors: Educational Environment, Interaction, Online Courses, Information Science Education
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Dugdale, Sharon – Educational Technology, Research and Development, 1994
Analyzes the construction of mathematical concepts and techniques developed by high school algebra students in computer-assisted instruction; examines learning styles of the most inventive students; and discusses the use of student-generated mathematical techniques in the development of new software intended to cultivate mathematical inventiveness…
Descriptors: Algebra, Computer Assisted Instruction, Computer Software Development, Constructivism (Learning)
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Fan, Huey-Ling; Orey, Michael – Computers in the Schools, 2002
Addresses the implementation of a constructivist approach to using multimedia technology in two advanced language art classrooms in a public middle school seventh grade class. Discuses the development of management, technical, research, and problem solving skills, and placing final projects on the Web to give students a sense of audience.…
Descriptors: Audience Awareness, Constructivism (Learning), Grade 7, Language Arts
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Talab, Rosemary – TechTrends, 1995
Discusses copyright issues related to the use of multimedia in higher education. Highlights include student impetus for change; constructivism; growth of the Internet; faculty copyright buybacks; lack of university multimedia policy; student and faculty productions; transmission and downloading; educational music licensing; a video clearinghouse;…
Descriptors: Computer Networks, Constructivism (Learning), Copyrights, Downloading
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Rieber, Lloyd P.; Luke, Nancy; Smith, Jan – Meridian, 1998
Describes KID DESIGNER, a project that emphasizes play as a lifelong learning process by teaching elementary school students how to design their own educational computer games that embed content from subjects studied in the classroom. Topics include constructivism; cooperative learning; project-based activities; prior learning; group dynamics; and…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Constructivism (Learning)
Micken, Kathleen S.; Cutting, Alan C. – 2000
This paper presents the framework used in implementing "Marketing on the Web," an interdisciplinary course that integrates marketing and technology strategies, with an approach that is grounded in cognitive psychology and in constructionist theory. Though applied at the undergraduate level, the framework may be adapted to primary through graduate…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Literacy, Constructivism (Learning)
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Holt, Pol William – Social Education, 1998
Describes the work of four Wyoming high school students who created a CD-ROM collection of Oregon Trail documents for use by fourth graders. The students reviewed 60 boxes of diaries, government documents, prints, and artifacts, becoming historians themselves as they created the electronic database. Includes photographs and illustrations. (MJP)
Descriptors: Computer Uses in Education, Constructivism (Learning), Database Design, Databases