NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 108 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Zhongcheng Lei; Hong Zhou; Wenshan Hu; Guo-Ping Liu – IEEE Transactions on Learning Technologies, 2024
Online laboratories have been widely used in education, research, and industrial applications. For online laboratories, various architectures have been constructed to provide good user experience and powerful capabilities for online experimentation, in which the controller is a crucial part to connect the server with a controlled test rig.…
Descriptors: Online Courses, Laboratories, Distance Education, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Oliveira, André de Sá Braga; Leonel, Luciano César P. C.; LaHood, Edward R.; Hallak, Hana; Link, Michael J.; Maleszewski, Joseph J.; Pinheiro-Neto, Carlos D.; Morris, Jonathan M.; Peris-Celda, Maria – Anatomical Sciences Education, 2023
Hands-on dissections using cadaveric tissues for neuroanatomical education are not easily available in many educational institutions due to financial, safety, and ethical factors. Supplementary pedagogical tools, for instance, 3D models of anatomical specimens acquired with photogrammetry are an efficient alternative to democratize the 3D…
Descriptors: Guidelines, Anatomy, Computer Simulation, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Peer reviewed Peer reviewed
Direct linkDirect link
Mumba, Frackson; Zhu, Mengxia – Journal of Computers in Mathematics and Science Teaching, 2013
This paper presents a Simulation-based interactive Virtual ClassRoom web system (SVCR: www.vclasie.com) powered by the state-of-the-art cloud computing technology from Google SVCR integrates popular free open-source math, science and engineering simulations and provides functions such as secure user access control and management of courses,…
Descriptors: Computers, Virtual Classrooms, Assignments, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Barneva, Reneta P.; Kanev, Kamen; Kapralos, Bill; Jenkin, Michael; Brimkov, Boris – Journal of Educational Technology Systems, 2017
We place collaborative student engagement in a nontraditional perspective by considering a novel, more interactive educational environment and explaining how to employ it to enhance student learning. To this end, we explore modern technological classroom enhancements as well as novel pedagogical techniques which facilitate collaborative learning.…
Descriptors: Teaching Methods, Learner Engagement, Cooperative Learning, Technology Uses in Education
Mitchell, Rebecca; DeBay, Dennis – Learning & Leading with Technology, 2012
Kids love augmented reality (AR) simulations because they are like real-life video games. AR simulations allow students to learn content while collaborating face to face and interacting with a multimedia-enhanced version of the world around them. Although the technology may seem advanced, AR software makes it easy to develop content-based…
Descriptors: Educational Technology, Video Games, Simulation, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Wee, Loo Kang; Goh, Giam Hwee – Physics Education, 2013
We develop an Easy Java Simulation (EJS) model for students to visualize geostationary orbits near Earth, modelled using a Java 3D implementation of the EJS 3D library. The simplified physics model is described and simulated using a simple constant angular velocity equation. We discuss four computer model design ideas: (1) a simple and realistic…
Descriptors: Physics, Computers, Earth Science, Satellites (Aerospace)
Peer reviewed Peer reviewed
Direct linkDirect link
Hutchison, William R. – Behavior Analyst, 2012
Serving as Rachlin's teaching assistant for his graduate course on animal learning in 1973 determined the direction of the author's career, which has been to build computer models and robots based mostly on the equations from that course and related ones. These artificial beings behave and learn very much like animals, and creating them forces a…
Descriptors: Robotics, Teaching Assistants, Behavioral Science Research, Stimuli
Peer reviewed Peer reviewed
Direct linkDirect link
Momeni, B.; Kharrazi, M. – IEEE Transactions on Education, 2012
Computer networks courses are hard to teach as there are many details in the protocols and techniques involved that are difficult to grasp. Employing programming assignments as part of the course helps students to obtain a better understanding and gain further insight into the theoretical lectures. In this paper, the Partov simulation engine and…
Descriptors: Computer Networks, Computers, Student Attitudes, Assignments
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mantiri, Franky – Universal Journal of Educational Research, 2014
This essay explores the use of computer technology and multimedia in students learning. Undoubtedly, the advent of computer technology has changed the way humans learn and do things. Moreover, "Computer has become standard equipment" (Bitter & Pierson, 2002) in everyday life. The ability to process data in a real time has helped…
Descriptors: Technology Uses in Education, Multimedia Materials, Information Technology, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Krajcik, Joseph; Merritt, Joi – Science Teacher, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Computers, Evidence, Engineering, Classrooms
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Huynh, Trongnghia; Hou, Gene; Wang, Jin – American Journal of Engineering Education, 2016
We have conducted an education project to communicate the wave energy concept to high school students. A virtual reality system that combines both hardware and software is developed in this project to simulate the buoy-wave interaction. This first-of-its-kind wave energy unit is portable and physics-based, allowing students to conduct a number of…
Descriptors: Active Learning, Physics, Scientific Concepts, Science Careers
Provenzo, Eugene F. – Rowman & Littlefield Publishers, Inc., 2011
Since the 1960s, the rapid evolution of technology has created a new cultural geography--a virtual geography. "The Difference Engine: Computing, Knowledge and the Transformation of Learning" offers a conscious critique of this change and its effects on contemporary culture and education. This engaging text assumes that we are at a critical…
Descriptors: Technological Advancement, Influence of Technology, Computers, Hypermedia
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8