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Showing 1 to 15 of 72 results Save | Export
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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
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Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students
Elliott, Stuart W. – OECD Publishing, 2017
Computer scientists are working on reproducing all human skills using artificial intelligence, machine learning and robotics. Unsurprisingly then, many people worry that these advances will dramatically change work skills in the years ahead and perhaps leave many workers unemployable. This report develops a new approach to understanding these…
Descriptors: Computers, Artificial Intelligence, Surveys, Reading Skills
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Beasley, John D. – College Mathematics Journal, 2012
The topic of the magic knight's tour, discussed by Martin Gardner in one of his books, is here brought up to date in the light of modern computer discoveries.
Descriptors: College Mathematics, Games, Computers, Problem Solving
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Parker, Tom – Mathematics Teaching in the Middle School, 2012
As a fifth-grade mathematics teacher, the author tries to create authentic problem-solving activities that connect to the world in which his students live. He discovered a natural connection to his students' real world at a computer camp. A friend introduced him to Alice, a computer application developed at Carnegie Mellon, under the leadership of…
Descriptors: Video Games, Computer Oriented Programs, Problem Solving, Computers
Barr, David; Harrison, John; Conery, Leslie – Learning & Leading with Technology, 2011
In a seminal article published in 2006, Jeanette Wing described computational thinking (CT) as a way of "solving problems, designing systems, and understanding human behavior by drawing on the concepts fundamental to computer science." Wing's article gave rise to an often controversial discussion and debate among computer scientists,…
Descriptors: Educational Objectives, Computer Science, Thinking Skills, Cognitive Processes
Glassman, Michael; Bartholomew, Mitchell; Jones, Travis – Educational Technology, 2011
The authors describe an Open Source approach to education. They define Open Source Education (OSE) as a teaching and learning framework where the use and presentation of information is non-hierarchical, malleable, and subject to the needs and contributions of students as they become "co-owners" of the course. The course transforms itself into an…
Descriptors: Web Sites, Electronic Publishing, Community Programs, Models
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Mahmood, Munir; Edwards, Phillip – Australian Senior Mathematics Journal, 2009
During the period 1729-1826 Bernoulli, Euler, Goldbach and Legendre developed expressions for defining and evaluating "n"! and the related gamma function. Expressions related to "n"! and the gamma function are a common feature in computer science and engineering applications. In the modern computer age people live in now, two…
Descriptors: Computer Science, Mathematics Instruction, Secondary School Mathematics, Equations (Mathematics)
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Edwards, Sharon A.; Maloy, Robert W.; Anderson, Gordon – Teaching Children Mathematics, 2010
Problem solving, introduced in every grade and practiced throughout elementary school, is an essential foundation on which students build their understanding of mathematical ideas, operations, and relationships. This article discusses 1-2-3 Time, an instructional mode that promotes multimodal math learning in ways that engage and sustain students'…
Descriptors: Elementary School Students, Childrens Literature, Creative Writing, Problem Solving
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Lim, Jon; Pellett, Heidi Henschel; Pellett, Tracy – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Digital video technology can be a powerful tool for teaching and learning. It enables students to develop a variety of skills including research, communication, decision-making, problem-solving, and other higher-order critical-thinking skills. In addition, digital video technology has the potential to enrich university classroom curricula, enhance…
Descriptors: Educational Technology, Thinking Skills, Technology Integration, Computer Uses in Education
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Robinson, Andrew – Physics Teacher, 2008
The requirement for a method of capturing problem solving on a whiteboard for later replay stems from my teaching load, which includes two classes of first-year university general physics, each with relatively large class sizes of approximately 80-100 students. Most university-level teachers value one-to-one interaction with the students and find…
Descriptors: Computer Software, Computers, Computer Assisted Instruction, Physics
Johnson, Doug – Jossey-Bass, An Imprint of Wiley, 2012
This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, "The Classroom Teacher's Technology Survival Guide" is replete with practical tips teachers can easily use to engage their students and make their…
Descriptors: Educational Strategies, Elementary Secondary Education, Educational Technology, Technology Integration
Squire, Kurt D. – Educational Technology, 2008
Recently, attention has been paid to computer and video games as a medium for learning. This article provides a way of conceptualizing them as possibility spaces for learning. It provides an overview of two research programs: (1) an after-school program using commercial games to develop deep expertise in game play and game creation, and (2) an…
Descriptors: School Activities, Video Games, After School Programs, Scientific Literacy
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Wavrik, John J. – American Mathematical Monthly, 1982
Described are stages in the development of a computer program to solve a particular algebra problem and the nature of algebraic computation is presented. A program in BASIC is provided to give ideas to others for developing their own programs. (MP)
Descriptors: Algebra, Computer Programs, Computers, Mathematics Education
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Baloian, Nelson; Pino, Jose A.; Hoppe, H. Ulrich – Educational Technology & Society, 2008
This paper addresses issues of using computer technology to support in-classroom teaching and learning regarding one of the most frequent problems in such scenarios: the students' attention. First, it presents the distraction and focus of attention problems that arise while using computer technology with off-the-shelf software for supporting…
Descriptors: Synchronous Communication, Computer Software, Computers, Computer Managed Instruction
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